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Fool’s Quest characters

By Robin Hobb

Every entry below is hidden until you open it, and each names the chapter the character first appears in.

FitzChivalry Farseer (Protagonist)

Also known as Tom Badgerlock, Lord Feldspar, Fitz

Appears from the start

The Farseer bastard, middle-aged holder of Withywoods and lifelong secret of the crown, at Buckkeep for Winterfest under yet another false name while he hides a dying friend in a forgotten room. He is a trained assassin who has not needed to be one for twenty years, a Skill user of formidable and badly disciplined strength, and a father who has spent most of his daughter's life not paying attention.

The Fool (Supporting)

Appears from the start

The White Prophet, returned to the Six Duchies as a blind, crippled beggar after years in the hands of the order that raised him. His hands and body are ruined, he starts at every sound, and the person underneath is only intermittently the friend Fitz remembers. He has come north with a warning and a demand for vengeance.

Chade Fallstar (Supporting)

Appears from the start

The old assassin and king's adviser, very old now, still keeping secret rooms, secret stores and secret children, and still certain that he knows better than anyone what should be done. His appetite for the Skill has never been matched by his talent for it.

Nettle (Supporting)

Appears from the start

Fitz's eldest daughter, Skillmistress of Buckkeep and the most powerful Skill user in the Six Duchies. She carries the responsibility for the whole coterie, for her father's habit of doing dangerous things without telling anyone, and for a private matter of her own that the court will not approve of.

Riddle (Supporting)

Appears from the start

A guardsman and crown agent, Fitz's closest friend among the living and the man Nettle loves, kept from marrying her by the difference in their rank.

King Dutiful (Supporting)

Appears from the start

King of the Six Duchies, Verity's son, raised in part by Fitz and fully aware of what his kingdom owes a man it has never been allowed to name.

Ash (Supporting)

Also known as Spark

First appears in chapter 2

Chade's apprentice, a quick, self-contained young servant trained in the crown's quieter arts and used to being underestimated by everyone in the castle.

Bee (Protagonist)

First appears in chapter 3

Fitz and Molly's younger daughter, about nine years old and the size of a much smaller child, taken from her home by strangers who knew exactly what they had come for. She is fiercely observant, keeps her own written record of everything, and dreams true.

Dwalia (Antagonist)

First appears in chapter 3

The pale, soft-spoken leader of the raiders, a woman of the Servants of Clerres who has spent her whole life inside their prophecies and believes she is fulfilling one. She is unfailingly gentle in manner and absolutely without mercy in practice.

Ellik (Antagonist)

First appears in chapter 3

A Chalcedean commander hired to provide the raiders with soldiers, an exiled officer with nothing left to lose and no interest in his employers' religion. He takes his payment in whatever he can seize.

Shun (Supporting)

Also known as Shine

First appears in chapter 3

The young woman Chade lodged at Withywoods for her own safety, taken in the raid along with Bee and thrown into a captivity nobody prepared her for. Spoiled, frightened and much tougher than she looks.

Motley (Minor)

First appears in chapter 7

A crow with white feathers among the black, mobbed by her own kind for it, who attaches herself to Fitz's household. She talks, she remembers, and she is a better spy than most people.

FitzVigilant (Supporting)

Also known as Lant

First appears in chapter 11

The disinherited scribe sent to Withywoods as its tutor, cut down defending the house and left to survive both his wounds and the knowledge that he failed the children in his charge.

Perseverance (Supporting)

First appears in chapter 11

The stable boy who was Bee's only real friend at Withywoods, left for dead in the raid and one of the very few people who remembers it clearly. He knows what he saw and he intends to go after her.

Vindeliar (Antagonist)

First appears in chapter 12

A pale, doughy young Servant travelling with the raiders, whose gift is a fog he can push into people's minds so that they forget what they are looking at and believe whatever he wishes. He is desperate to be loved by the woman who owns him.

Malta Khuprus (Supporting)

First appears in chapter 35

An Elderling of the Rain Wilds, once a Bingtown Trader's daughter, now effectively the queen of a rediscovered dragon city and one of the shrewdest negotiators in the south.

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