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Legacy of the Fallen: Ascend Online, Book 2 characters

By Luke Chmilenko

Every entry below is hidden until you open it, and each names the chapter the character first appears in.

Amaranth (Supporting)

Appears from the start

An ether-warped puma familiar who fights alongside the adventurers defending the settler caravan. He shares a mental link with his adventurer companion, allowing them to communicate without speech.

Halcyon (Supporting)

Appears from the start

A member of the adventurer group that defends an incoming settler caravan from the Grey Devils.

Sierra (Supporting)

Appears from the start

A scout in the force defending the settler caravan. After the Grey Devils are driven off, Sierra leads scouts after the fleeing raiders while the rest of the group helps the wounded and secures the civilians.

Constantine (Supporting)

Appears from the start

A member of the adventurer group that intercepts the Grey Devils and protects a caravan bound for the frontier settlement. Constantine helps the established defenders respond to the aftermath of the raid.

Caius (Supporting)

Appears from the start

A member of the adventurer group that defends an incoming settler caravan from the Grey Devils.

Lyrian (Protagonist)

First appears in chapter 2

The in-game leader of the adventurers who rescue a settler caravan and bring its survivors to the frontier settlement. Lyrian must balance the town's safety, its rapid growth, and responsibility for captured raiders.

Aldwin (Supporting)

First appears in chapter 2

The settlement's bann, responsible for civil authority as its population expands. Aldwin accepts the newly arrived Justicar's jurisdiction over captured bandits while helping the town establish a workable legal order.

Justicar (Supporting)

First appears in chapter 2

A divinely empowered law officer assigned to the growing settlement. The Justicar takes custody of the captured Grey Devils, applies the charter, and can impose consequences that continue to bind adventurers after death.

Bax (Supporting)

First appears in chapter 2

The surviving scoutmaster from an earlier Iberian Mages Guild expedition. Bax accompanies the settlement's response as it confronts the crisis created by the failed mission and the caravan attack.

Freya (Supporting)

First appears in chapter 3

A guild member who helps sort newly arrived adventurers as the settlement absorbs a large influx of newcomers.

Jenkins (Supporting)

First appears in chapter 3

The settlement's craftsperson and a former workshop owner.

Thea (Supporting)

First appears in chapter 3

A guild member who works with Freya to sort newly arrived adventurers.

Settlement architect (Supporting)

First appears in chapter 3

The official responsible for the settlement's building plans. Drawing on disaster-relief experience, the architect suggests temporary shelter for the growing population.

Mark (Protagonist)

Also known as Lyrian

First appears in chapter 4

Lyrian's real-world identity. Mark belongs to the group that streams its adventures while keeping its members' real names separate from their public game identities.

Deckard (Minor)

First appears in chapter 5

One of Mark's real-world friends, with knowledge of conditions beyond the frontier. Deckard reports widespread adventurer banditry and violent competition for resources while Iberian forces remain largely absent.

Heron (Minor)

First appears in chapter 5

A member of Mark's real-world friend group who monitors the broader adventurer situation. Heron warns that disorder is spreading outside the settlement and suspects Iberian forces are occupied by a larger threat.

Donovan (Supporting)

First appears in chapter 6

A settlement defender who belongs to Lyrian's established group.

Lyrian Rastler (Protagonist)

Also known as Lyrian, Mark

First appears in chapter 6

The full in-game identity of Mark's ether-warped spellsword. Lyrian Rastler is a level-13 Iberian adventurer whose magical changes grant unusual sight and mana leech, but place his body at risk if his mana reaches zero.

Stanton (Supporting)

First appears in chapter 7

A noble representative who challenges the guild's claim to sites recovered from a failed Iberian expedition. Stanton invokes kingdom security and demands a formal meeting with the settlement's authorities.

Samuel (Supporting)

First appears in chapter 7

A surviving Iberian mage from the failed expedition who accompanies Stanton when he challenges the guild's control of recovered sites.

Quincy (Supporting)

First appears in chapter 7

A surviving Iberian mage from the failed expedition. Quincy accompanies Stanton when he contests the guild's control of recovered sites and supports the claim that the matter involves the kingdom's security.

Settlement merchant (Supporting)

First appears in chapter 7

The merchant who oversees quarantined newcomer property, including dangerous magical creatures and unidentified goods.

Iberian commander (Supporting)

First appears in chapter 8

An Iberian commander who attends Stanton's disclosure about the kingdom's crisis. She is the army marshal's daughter and has a fraught prior connection with Aldwin.

Dark-elf challenger (Antagonist)

First appears in chapter 9

An adventurer who murders a guild applicant to force Lyrian into a god-sanctioned ranked duel. The dark elf has studied Lyrian's public combat feeds and seeks both status and equipment through the challenge.

Alistair (Supporting)

First appears in chapter 9

A prospective guild member killed during recruitment when a challenger demands Lyrian's attention. Alistair's death becomes the immediate cause of a ranked duel.

Lazarus (Supporting)

First appears in chapter 11

A half-giant, half-elf adventurer connected to Stanton's Iberian party. Lazarus approaches Lyrian privately after the ranked duel and warns that Stanton's account of his mission is substantially deceptive.

Dyer (Supporting)

Also known as Justicar

First appears in chapter 11

The settlement's Justicar, now identified as Dyer. He takes jurisdiction after the ranked duel, investigates Alistair's killing, and imposes a binding banishment on the convicted challenger.

Sawyer (Supporting)

First appears in chapter 12

An Iberian adventurer traveling with Lazarus. Sawyer says the party is being controlled through hostages and a magical dead-man switch, making Stanton's safe return essential to people they cannot abandon.

Ransom (Supporting)

First appears in chapter 12

A half-orc adventurer accompanying Lazarus and Sawyer. Ransom supports their warning that Stanton intends to annex the settlement, while the safety of distant hostages limits what the three companions can do.

Settlement priestess (Supporting)

First appears in chapter 21

Jenkins's fiancée, who has established a small chapel in the settlement and trains prospective acolytes of the Dawnfather.

Carver (Antagonist)

First appears in chapter 25

The apparent leader of the organized raiders who ambush the guild's tower-metal convoy. Carver directs the attackers while accompanied by a dangerous wolf spirit.

Half-elf dissenter (Minor)

First appears in chapter 41

A half-elf adventurer who challenges the guild's control of local discoveries. By publicizing the concealed ruin, the dissenter forces Lyrian to disclose the ley-line danger and seek help from the wider town.

Palace agent (Minor)

First appears in chapter 57

An Iberian operative confined within the royal palace under the direction of an unnamed woman. The agent wants permission to rejoin the adventurers and redirect events beyond the city while a hidden plan continues.

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