Mage Tank 4 characters
By Cornman
Every entry below is hidden until you open it, and each names the chapter the character first appears in.
Arlo Xor'Drel (Protagonist)
Appears from the start
Fortune's Folly's dimensional mage and a co-arbiter of Closetland. An outside influence is affecting his judgment, so he accepts Etja's authority over the party's dealings while the group considers a Littan expedition.
Grotto (Supporting)
Appears from the start
Arlo's soul-linked Delve co-operator and partner in developing Closetland. Unlike most of Fortune's Folly, he appears unaffected by the influence altering the party's decisions and relays Etja's approvals to the others.
Varrin (Supporting)
Appears from the start
Fortune's Folly's frontline swordsman. His unusual conduct is among the early signs that an outside force is changing the party's priorities and judgment, leaving him subject to Etja's authority during outside dealings.
Xim (Supporting)
Appears from the start
A divine fighter and healer in Fortune's Folly. She is affected by the same hidden influence as most of the party, but continues with the group under Etja's safeguards while they cautiously pursue diplomacy and advancement.
Etja (Supporting)
Appears from the start
A construct-bodied mage whose mental defenses resist much of the party's unknown influence. The group gives her final authority over outside dealings while its members cannot trust their own decisions.
Nuralie (Supporting)
Appears from the start
Fortune's Folly's alchemist, archer, and scout. The same hidden influence affecting most of the party has altered her judgment while the group considers joining a future Littan expedition.
Avarice (Supporting)
Appears from the start
A transactional, avatar-linked power who supplies Closetland with thousands of useful essences and warns that most of Fortune's Folly is under an influence whose explanation the affected members cannot retain.
Littan major (Supporting)
First appears in chapter 2
An Imperial officer who rewards Fortune's Folly after an infiltrator is exposed. He helps propose a future joint expedition pairing the party with a five-person Littan team and serves as a principal contact for the arrangement.
Spectral vault guardian (Supporting)
First appears in chapter 7
A spectral vault guardian formed from several souls in a mechanical shell. Bound to serve the hostile Delve Core, the guardian rejects combat, prefers crafting, and accepts Arlo's plan to compromise the binding rituals and carry it to freedom.
Elder Lich general
Also known as Leader of the undead army
First appears in chapter 9
A masked Grade 51 commander who emerges when the party damages a containment weave. He is far more powerful than the undead officers already encountered, and the remaining army submits to him immediately.
Throne (Supporting)
Also known as Former Delve Core 9963, Core of Throne of Hubris
First appears in chapter 10
The defeated Core of a hostile ancient military Delve. After the undead army departs and the Delve is cleared, Arlo takes the Core into his custody. It accepts the name Throne and enters the party's care.
Dread Star (Supporting)
First appears in chapter 11
The higher power associated with Heavenly Gates, a proposed evolution that would make Arlo's portals and teleports deific while changing the Delves available to him. The party delays its decision while weighing that connection.
Hysteria (Antagonist)
Also known as Retained soul fragment
First appears in chapter 13
The power behind a fragment retained within Etja. The party begins investigating the fragment while mapping otherwise hidden anomalies in the affected members' souls.
Captive beastmaster (Minor)
Also known as Former princess
First appears in chapter 15
A former enemy held as a prisoner and compelled to maintain a monster. Once a princess, she questions whether a blood-rune resurrection left her as a copy rather than the same person who died, and believes her former associates are gone.
Orexis (Antagonist)
First appears in chapter 16
A hostile divine influence already connected to Etja's history. Nuralie's earlier work on a soul poison aimed at Orexis provides a starting point for removing a different hostile influence from the party.
Lunar Elder Lich (Supporting)
First appears in chapter 22
An Elder Lich who commands the undead Corps of Volunteers on the moon. An asylum-seeking collaborator of Avarice, the lich observes her experiments on the imprisoned Hysteria.
System Core 2 (Supporting)
First appears in chapter 22
A System Core operating from the moon alongside Avarice and the Corps of Volunteers.
Mountain gatekeeper (Minor)
First appears in chapter 30
A formidable figure controlling access to a mountain complex. The gatekeeper accepts Avarice's token for the party's admission and requires each entrant to undertake a separate test.
Dimensional hatchling (Supporting)
First appears in chapter 31
A powerful young ruler encountered during Arlo's dimensional trial. She tries to expel him with spatial force, but his resistance prevents the non-consensual movement. An older ruler calls her a hatchling and says Arlo has earned her audience.
Dimensional ruler (Supporting)
First appears in chapter 31
An older ruler connected to the hatchling whom Arlo encounters during his dimensional trial. She takes control of the test and returns Arlo to it by moving the rulers' chamber away from him.
Caldera ruler (Supporting)
First appears in chapter 33
The Grade 25 elemental remembrance who presides over Varrin's Physical Dungeon trial. A master crafter and dangerous swordfighter, he begins a demanding sword duel with Varrin amid the dungeon's fire.
Great Unknown
First appears in chapter 36
A massive, damaged creature, likely undead, that the System identifies only as a Great Unknown. Undead hunters bring it living victims, whose souls it extracts and consumes to restore itself.
Dragon princess (Supporting)
First appears in chapter 43
The silver dragon revealed when the dimensional ruler's daughter transforms during her duel with Arlo. Her durability and teleportation continue in dragon form, prompting the older ruler to end the contest.
Crystalline test administrator (Supporting)
First appears in chapter 44
A colossal crystalline woman who administers Xim's divine knowledge test. She recognizes Xim as the first seeker in nearly three thousand years to pursue all seven revelations, recounts earlier failed attempts to become a divine vessel, and grants the vision that reveals the six-monolith catastrophe.
Scarlet ruler (Supporting)
First appears in chapter 46
A colossal dragon and one of five rulers judging Fortune's Folly's account of Hysteria. Scarlet joins the rulers in demanding evidence after the party reports the avatar's death.
Gold ruler (Supporting)
First appears in chapter 46
One of the five dragon rulers who meet Fortune's Folly. Gold ends their magical confrontation by imposing Conciliation, temporarily preventing those affected from harming one another while the rulers assess the party's claims.
Cerulean ruler (Supporting)
First appears in chapter 46
One of the five dragon rulers who receive Fortune's Folly for an audience about Hysteria and the continuing avatar threat. Cerulean joins Scarlet, Violet, Gold, and Silver in examining the party's evidence.
Violet ruler (Supporting)
First appears in chapter 46
One of the five dragon rulers evaluating Fortune's Folly's account of Hysteria and the party's proposed information-sharing relationship. Violet joins the rulers' forceful demand for evidence about the claimed death.
Silver ruler (Supporting)
First appears in chapter 46
One of the five dragon rulers who receive Fortune's Folly. Silver helps assess the party's claims concerning avatars and Hysteria during an audience shaped by competing magical pressure.
Fortune (Supporting)
First appears in chapter 48
An avatar-linked power from Arlo's earlier dealings. The dragon rulers identify Fortune, along with Avarice, as an essential participant in an earlier multinational effort to build a prison for avatars with System cooperation.
Littan captain (Supporting)
First appears in chapter 55
The level-16 officer leading the five-person Littan party assigned to travel with Fortune's Folly under the major's command. Her companion team will share the coming forest expedition while the visitors operate as foreign consultants.
Littan dimensional mage (Supporting)
First appears in chapter 57
An observant investigator and dimensional combat caster on the Littan companion team. He joins the expedition flight as the two parties begin assessing their new partners.
Littan frontline fighter (Supporting)
Also known as Hammer fighter
First appears in chapter 57
A hammer-using frontline fighter on the Littan companion team. He joins the expedition flight with the team's captain, dimensional mage, and identical-twin combatants.
Littan martial twin (Supporting)
First appears in chapter 57
The more readily perceived member of the identical-twin combatants on the Littan companion team. Her sister's concealment effect makes the contrast apparent when the teams meet.
Littan stealth-focused twin (Supporting)
First appears in chapter 57
One of the identical Littan twins, concealed by an effect that makes observers overlook her until Etja addresses her. Nuralie's magic keeps her perceptible to Fortune's Folly, allowing the new allies to account for her presence.
Hierophant (Antagonist)
Also known as Forest alpha
First appears in chapter 66
A huge quadrupedal mana monster directing the assault on a Littan border city. Birds that land in its living canopy emerge stronger, and five elite avian hybrids guard it while the city's automated defenses struggle against the swarm.
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