Men at Arms characters
Every entry below is hidden until you open it, and each names the chapter the character first appears in.
Samuel Vimes (Protagonist)
Appears from the start
Captain of the City Watch, hard-bitten and grudgingly staying sober, on the verge of retiring from the force to marry the noblewoman Lady Sybil Ramkin. A natural policeman who distrusts wealth and power even as he prepares to join them.
Carrot Ironfoundersson (Supporting)
Appears from the start
The Watch's most popular member, a huge, good-natured young man raised by dwarfs who still treats every citizen as a neighbor and every law as sacred. His plain sincerity gives him a strange authority over people.
Fred Colon (Supporting)
Appears from the start
The Watch's stout, cautious sergeant, a comfortable creature of habit who prefers a quiet patrol and a quiet life.
Nobby Nobbs (Supporting)
Appears from the start
The Watch's grubby, disreputable corporal, a small scrounger of uncertain ancestry whose instincts run to theft and self-preservation.
Lord Vetinari (Supporting)
Also known as The Patrician, Havelock Vetinari
Appears from the start
The cold, brilliant Patrician of Ankh-Morpork, who rules by balancing every faction against the others. He has no love for the Watch but understands exactly how useful, and how dangerous, it could become.
Lady Sybil Ramkin (Supporting)
Also known as Lady Sybil
Appears from the start
Vimes's fiancee, a large-hearted, immensely wealthy noblewoman who breeds swamp dragons and is steadily drawing the reluctant captain into a comfortable, respectable life.
Angua (Supporting)
Appears from the start
One of the Watch's new recruits, taken on as the force is broadened to reflect the city's many peoples. A capable, watchful young woman who keeps the details of her background firmly to herself.
Detritus (Supporting)
Appears from the start
A troll newly recruited to the Watch, previously employed as a nightclub bouncer. Enormously strong and slow-witted in the warmth, he thinks far more clearly when the air turns cold.
Cuddy (Minor)
Appears from the start
A dwarf recruited to the Watch alongside the troll Detritus, at first wary of his people's traditional enemy. Steady and practical, he brings a dwarf's eye for stone and detail to the work.
Edward d'Eath (Antagonist)
Appears from the start
A young, impoverished member of the Assassins' Guild, obsessed with bloodlines and the vanished monarchy of Ankh-Morpork. Convinced the city has been diminished by the loss of its kings, he sets a dangerous plan in motion.
Dr Cruces (Supporting)
Appears from the start
The head of the Assassins' Guild, master of an institution that teaches killing as a refined profession. Formidable and self-controlled, he takes a close interest when a unique item goes missing from the Guild's museum.
The Gonne (Antagonist)
Appears from the start
A unique weapon held in the Assassins' Guild museum, the only one of its kind on the Disc, a device that kills at a distance with terrible ease. It seems to exert a will and a whispering influence over anyone who carries it.
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