Preservation characters
By Seth Ring
Every entry below is hidden until you open it, and each names the chapter the character first appears in.
John Sutton (Protagonist)
Also known as John, the Eternal Flame
Appears from the start
A farmer, Shadow Tower Master, and the world's foremost defender. He has returned from an off-world rescue wielding his own blue Eternal Flame, while a hostile dragon remains bound within his shadow.
Ellie (Supporting)
Appears from the start
John's partner, a witch and storm elemental who helps lead the farm and valley. Her divination offers only clouded glimpses of possible futures.
the Shadow Tower nature spirit (Supporting)
Appears from the start
Shadow Tower's plant guardian, whose roots define the territory she can defend. Her vine barrier holds the invading beast army outside the valley.
Rabia (Supporting)
Also known as Shadow Tower spirit
First appears in chapter 10
The Shadow Tower nature spirit, now known as Rabia. She develops the new mountain settlement, expands underground food production, and helps administer the valley through her extensive root network.
Ferdie (Supporting)
Also known as the bull
Appears from the start
John's mana-sensitive bull companion and a formidable farm guardian who can alter his size.
the Beast King (Supporting)
Appears from the start
A dragon-fox ruler whose army threatens the valley. Ferdie defeats her and brings her to the farm, where John permits her to remain only under strict conditions.
Gora (Supporting)
Also known as former Beast King
First appears in chapter 11
The dragon-fox formerly known as the Beast King. After losing her throne to Ferdie, she returns with him to the farm and is expected to help protect the valley during John and Ellie's journey.
Katrine (Supporting)
Appears from the start
An off-world ally of John who remains mobile on mechanical legs after lasting injuries.
the artificer (Supporting)
Also known as Katrine's partner
First appears in chapter 4
A non-mage artifact specialist who built Katrine's mechanical legs and travels with a scanning mechanical bird. John asks him to examine the unexplained sphere inside Shadow Tower.
Sigvald (Supporting)
Also known as Ellie's lightning-bird familiar
Appears from the start
Ellie's lightning-bird familiar, serving as both scout and combat companion among the valley's defenders.
Eva (Supporting)
Also known as High Priestess of the Eternal Flame
First appears in chapter 7
The High Priestess of the Eternal Flame whom John and Ellie intend to consult about their wedding.
the Wolf King (Supporting)
First appears in chapter 8
A local ruler trying to maintain order as wealthy refugees use hired guards to coerce others. He reports that the valley’s existing guards cannot control the problem.
Ben (Supporting)
Appears from the start
A trusted member of John and Ellie's household with the ability to travel through shadows.
the female Khan (Supporting)
First appears in chapter 9
A woman leading a newly restored nomadic tribe, unprecedented among the Khans. She and John exchange commitments of alliance and protection.
Zayat (Supporting)
Also known as Khan leader
First appears in chapter 10
A nomadic Khan who commits his people to patrol the refugees and enforce peace as official representatives of the Ecclesia.
the Arcane Tower master (Supporting)
First appears in chapter 14
One of Candle Scholar Tower’s seven masters. She receives John and Ellie when they explain their search for elemental world stones.
Master Urcha (Supporting)
Also known as Urcha
First appears in chapter 16
A powerful Water Tower researcher who, like Ellie, is not a conventional mage. She explains storm elementalization and offers to train Ellie in magic suited to that nature.
Trisic (Supporting)
First appears in chapter 16
A rapidly advancing mage whom John remembers from an earlier stage of his training. John requests him as a lower-order assistant for a new research program.
Marcus (Supporting)
Also known as ruins guide
First appears in chapter 19
An independent guide at the game-pagoda ruins and the current leaderboard holder, with victories in thirty-five different games. He declines the security of serving as a wealthy patron's paid challenger.
the game-pagoda master spirit (Supporting)
First appears in chapter 19
The spirit that controls the game-pagoda complex and may accept challenges from visitors too strong to enter the ordinary contests.
the game-pagoda master's echo (Supporting)
First appears in chapter 20
The lingering spirit of a man from Earth who established a complex of one hundred game pagodas before his ascension. It controls all of the contests at once.
Sage Sergoth (Supporting)
First appears in chapter 29
Sage Sergoth’s echo detects John’s arrival at the ruins and waits there to offer guidance.
the Cabal supreme mage (Antagonist)
Also known as master of the Cabal of the Broken Gate
Appears from the start
A water-domain ruler who commands the Cabal of the Broken Gate. He has tracked John across worlds and remains the principal enemy pursuing him.
Janus Gustav (Antagonist)
Also known as Gustav clan's supreme warrior
First appears in chapter 28
The Gustav clan's supreme warrior, a body-focused swordsman who pursues Ellie during her escape and joins the Cabal supreme mage in confronting the couple.
the host mother
First appears in chapter 22
The mother of the young host mage. She exercises authority in the household, favors Ellie, and treats John as socially inferior.
Maura Gustav (Antagonist)
Also known as Gustav household mother
First appears in chapter 29
The Gustav household matriarch identified as a participant in the attempt to imprison Ellie and steal her elemental affinity.
Isla (Supporting)
First appears in chapter 19
A politically connected Fifth Order mage encountered by the couple among Candle Scholar Tower travelers. She is related to their young companion.
the young host mage (Supporting)
Also known as host-family mage
First appears in chapter 19
Isla's young relative, encountered alongside Candle Scholar Tower travelers at the game complex.
the Windstar Tower master (Antagonist)
First appears in chapter 39
Windstar Tower's leader, who controls its dimensional gate. After trying to take John's valuable gems by force, he is disabled and loses the gate.
the hooded locator (Supporting)
Also known as Windstar locator
First appears in chapter 38
A specialist in dimensional coordinates and wards who is magically bound to the Windstar Ruins. She will help find the Cabal shard only if John first secures her freedom.
the teenage scryer (Supporting)
Also known as Windstar captive
First appears in chapter 40
A captive teenager forced to power Windstar Tower's coordinate-finding device. John and the artificer find him restrained within the apparatus.
the New Dawn leader (Antagonist)
First appears in chapter 31
An unresolved Seventh Order New Dawn commander assembling an army against the valley.
Iron Monarch (Antagonist)
Appears from the start
An unresolved hostile force allied with enemies opposing John.
the System spirit (Supporting)
Also known as the System
First appears in chapter 10
A constrained guide that may be a surviving remnant of the world's spirit. It links balanced elements and the approaching final day to the world's survival, directing John toward the elemental world stones.
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