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Rains of Liscor characters

By pirateaba

Every entry below is hidden until you open it, and each names the chapter the character first appears in.

Erin Solstice (Protagonist)

Appears from the start

The proprietor of the Wandering Inn, where she shelters non-hostile goblins despite the anger this brings from Liscor. She treats the five Redfang warriors as guests rather than prisoners and refuses to abandon them when public grief turns against goblins.

Lyonette (Supporting)

Appears from the start

Erin's partner in running the inn and Mrsha's mother figure. She keeps the household functioning while grief, hostile customers, portal fees, and the approaching flood season place the inn under pressure.

Mrsha (Supporting)

Appears from the start

A young, mute Gnoll living at the inn under Erin and Lyonette's care. Zel Shivertail's death leaves her grief-stricken and unwilling to eat until the inn's community begins to recover.

Ralk (Supporting)

Appears from the start

A veteran Liscor guardsman and retired army sergeant. Although mourning Zel, he separates Erin's Redfang guests from the Goblin Lord's forces and promises not to attack them.

Zevara (Supporting)

Appears from the start

Liscor's Watch Captain, responsible for keeping order amid mourning, anti-goblin anger, and outside pressure over Erin's magical door. She works through legal and political channels to protect the city.

Ilvriss (Supporting)

Also known as Walllord Ilvriss

Appears from the start

A Wall Lord of Salazsar grieving Zel Shivertail and determined to avenge him. His rank gives Erin's group protection during a portal dispute, though it cannot prevent every consequence.

Zel Shivertail (Supporting)

Also known as the Tidebreaker

Appears from the start

A celebrated Drake general and hero of both Antinium Wars whose death at the Goblin Lord's hands casts Liscor and Drake society into mourning. He was Selys's uncle.

Selys (Supporting)

Appears from the start

Zel Shivertail's grieving niece and a citizen of Liscor. She helps Erin understand local conditions and remains closely connected to the Adventurers' Guild.

Pisces (Supporting)

Appears from the start

The Horns of Hammerad's necromancer and one of Erin's allies. His command of undead makes him controversial, but also gives the defenders of Liscor capabilities few others possess.

Ceria (Supporting)

Appears from the start

A silver-rank adventurer and member of the Horns of Hammerad.

Yvlon (Supporting)

Appears from the start

A silver-rank adventurer and member of the Horns of Hammerad.

Ksmvr (Supporting)

Appears from the start

A three-armed Antinium adventurer who was cast out from his Hive and joined the Horns of Hammerad.

Jelaqua (Supporting)

Appears from the start

A gold-rank adventurer and a Self who works with the Halfseekers. Her current borrowed body is damaged, but she remains active with her team and supports Erin during the portal confrontation.

Pawn (Supporting)

Appears from the start

An individual Antinium worker who leads the painted soldiers. The markings of his unit distinguish its members, and he treats them as people with identities rather than interchangeable troops.

Olesm (Supporting)

Appears from the start

A Watch officer and strategist involved in Liscor's defense. He coordinates with the city's other leaders as the dungeon and the seasonal flooding place new demands on the city.

Klbkch (Supporting)

Appears from the start

An Antinium military representative who works alongside Liscor's Watch despite long-standing distrust between their factions. He can authorize Antinium forces and delegates urgent work within the Hive.

Head Scratcher (Supporting)

Appears from the start

The field leader among the five Redfang Hobgoblins sheltered by Erin. He speaks for the group when she offers them rooms, employment, and the freedom to leave.

Bad Arrow (Supporting)

Appears from the start

A Redfang Hobgoblin archer living under Erin's protection. He becomes one of the inn's paid guards as the five warriors begin pursuing a place in Liscor beyond mere concealment.

Rabbit Eater (Supporting)

Appears from the start

One of the five Redfang Hobgoblins given sanctuary at the Wandering Inn. He joins the others as a visible security guard and prospective adventurer.

Numb Tongue (Supporting)

Appears from the start

A quiet member of the five Redfang Hobgoblins sheltered at the inn. He works with the group as paid security while their attempt to enter Liscor's adventuring system remains unsettled.

Short Hilt (Supporting)

Appears from the start

A sword-carrying member of the five Redfang Hobgoblins protected by Erin. He joins the group's work as inn security and its application to become a Bronze-rank adventuring team.

Wesle (Supporting)

Appears from the start

The prominent lead actor of the Players of Selim. He accepts regular performances at the Wandering Inn as its new theater becomes a permanent venue.

Rhys (Antagonist)

Also known as the Goblin Lord

Appears from the start

The commander blamed for Zel Shivertail's death. His recovering army continues deeper into human territory, making him the focus of growing military and political retaliation.

Laken Godart (Protagonist)

Appears from the start

The blind Emperor of the Unseen Empire, centered on River Farm. His domain awareness and administrative skills let him direct settlement growth and local defenses across the territory he has claimed.

Durene (Supporting)

Appears from the start

Laken's half-troll paladin, partner, and exceptionally strong defender. She stands beside him as River Farm expands and its growing political importance attracts outside attention.

Magnolia Reinhart (Supporting)

Appears from the start

A powerful northern noble who organizes resistance to the Goblin Lord and takes an interest in Laken's emerging empire. Her influence reaches armies, cities, and the political future of River Farm.

Flos (Protagonist)

Also known as King of Destruction

Appears from the start

A restored king rebuilding his realm after a long withdrawal. He seeks replacement arms, consolidates his followers, and remains a figure whose return can alter conflicts far beyond his kingdom.

Toren (Supporting)

Appears from the start

A leveling skeleton confined beneath Liscor because the dungeon's mana sustains him. Two personas share his body, with a mask bringing forward a sword-dancing presentation that strangers may mistake for a living adventurer.

Rags (Protagonist)

Appears from the start

The Flooded Waters chieftain, leading a mixed goblin tribe through hostile territory. She governs independent of larger goblin powers and imposes rules on the different groups gathered under her command.

Pyrite (Supporting)

Appears from the start

Rags's trusted second-in-command and the former chieftain of the Goldstone Tribe. His experience and standing among the tribe's factions make him a central fighter and adviser.

Bird (Supporting)

First appears in chapter 7

An archer at the Wandering Inn who kills winged predators drawn toward Mrsha.

Yellow Splatters (Supporting)

First appears in chapter 14

A painted Antinium soldier who rapidly recognizes Fourth Company's armed approach as an assault and helps organize the wall defense before Liscor's leaders can intervene.

Purple Smile (Supporting)

First appears in chapter 14

A painted Antinium soldier who coordinates with Yellow Splatters when Fourth Company approaches the walls. Their quick response shows that Pawn's soldiers can assess threats independently.

Embrya Grastung (Supporting)

First appears in chapter 14

The Wing Commander of Liscor's returning Fourth Company. Seeing Antinium on the walls, she assumes the city has fallen and launches an assault before Zevara and Olesm stop the confrontation.

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