He Who Fights with Monsters: A LitRPG Adventure characters
By Shirtaloon, Travis Deverell
Every entry below is hidden until you open it, and each names the chapter the character first appears in.
Jason Asano (Protagonist)
Also known as Jason
Appears from the start
A displaced man who wakes in the Vane estate maze without an explanation for his arrival. An intuitive interface gives him survival tools, quests, and an inventory, which already contains a mysterious World Phoenix token.
Unconscious Ritualist (Minor)
First appears in chapter 4
An unconscious robed man found inside a damaged summoning circle beneath the Vane estate. The surrounding ritual chamber has been vandalized, leaving his condition and purpose uncertain.
Landemere Vane (Antagonist)
First appears in chapter 7
The ritualist Jason killed beneath the Vane estate. A keyring taken from the body identifies him as Landemere Vane and links him to the manor.
Cressida Vane (Antagonist)
First appears in chapter 9
Landemere Vane's mother and a leader of the blood cult holding Jason and four adventurers for sacrifice. She suspects Jason killed her son and orders him retained for the coming blood feast.
Rufus Remore (Supporting)
Also known as Rufus
First appears in chapter 9
A captive adventurer imprisoned with Jason at the Vane estate. He remains composed enough to explain how spirit coins can temporarily enhance physical and magical attributes, helping Jason formulate an escape.
Gary (Supporting)
First appears in chapter 9
An exceptionally large, lion-headed prisoner held for the blood feast. Even with a suppression collar blocking his essence abilities, his natural strength makes him a formidable prospective ally.
Anisa (Supporting)
First appears in chapter 9
An elf captive held with Rufus, Gary, and another adventurer as an intended sacrifice in the Vane blood feast.
Darryl Caruthers (Antagonist)
First appears in chapter 11
The blood cult's high priest. He intervenes during the prisoners' escape and uses binding magic to immobilize Rufus and Gary.
Farrah (Supporting)
First appears in chapter 12
The last captive Jason frees from the sacrificial chamber. A ritual magician, she identifies the blood pool's intended creation and joins the newly freed group in trying to stop it before it can grow.
Sanguine Horror (Supporting)
First appears in chapter 23
A mass of leeches summoned by Jason through a blood-familiar ritual. It merges into his blood through the ritual wounds and becomes an internal familiar under his control.
Hiram (Minor)
First appears in chapter 27
The guardian responsible for a village's waterfall aperture. He guides Jason into its secured source chamber and has enhanced strength from a Might essence.
Colin (Supporting)
Also known as Team Colin, Sanguine Horror
First appears in chapter 30
The name Jason gives his leech familiar, also calling the collective Team Colin. The familiar remains a sanguine horror bound to Jason.
Old City Alchemist (Supporting)
First appears in chapter 36
An alchemist affiliated with both the Adventure Society and his professional association. He treats Jason after a beating and runs an affordable Old City clinic despite opposition from the Church of the Healer.
Gareth Xandier (Supporting)
Also known as Gary
First appears in chapter 38
The full name of Gary, Jason's Leonid companion. By this point he is part of the group preparing Jason for Adventure Society assessment, contributing practical physical training and steadfast support.
Humphrey Geller (Supporting)
First appears in chapter 37
The Geller family's son, awaiting final training and an Adventure Society field assessment that Rufus agrees to conduct.
Stash (Supporting)
First appears in chapter 38
Humphrey Geller's juvenile dragon familiar. Stash can change shape and accompanies Humphrey during the training period before assessment.
Gabrielle Pellin (Supporting)
First appears in chapter 38
An acolyte of the Church of Knowledge assigned to assist with Jason's Adventure Society assessment.
Lucian Lamprey (Supporting)
First appears in chapter 42
An elf who heads the Magic Society office in Greenstone. He investigates unusual spirit coins traced to Jason and authorizes competing explanations for how the coins were produced.
Pochard Finn (Supporting)
First appears in chapter 42
Lucian Lamprey's elf deputy and the official who manages much of the Greenstone Magic Society's daily operation.
Clive Standish (Supporting)
First appears in chapter 42
A Magic Society investigator assigned to examine the anomalous spirit coins bearing Jason's identifying inscription. He considers the possibility that an essence ability, rather than an illegal coin farm, created them.
Sophie (Supporting)
Also known as Nightingale
First appears in chapter 43
A former pit fighter known as Nightingale. Clarissa Ventress forces her back into the cage to provoke another interested party, despite Sophie's earlier release from fighting.
Belinda (Supporting)
First appears in chapter 43
Sophie's friend and advocate. She objects when Clarissa Ventress forces Sophie to return to pit fighting and tries to defend the freedom Sophie had already earned.
Clarissa Ventress (Antagonist)
First appears in chapter 43
A power at the Fortress who controls Sophie and Belinda's circumstances. She orders Sophie back into a cage match as part of a pressure campaign against another figure.
Goddess of Knowledge (Supporting)
First appears in chapter 46
The deity who answers Jason directly about his displacement. She explains that his arrival was accidental and confirms that his World Phoenix token can return him home, but withholds the conditions needed to use it.
Danielle Geller (Supporting)
First appears in chapter 47
Humphrey Geller's silver-rank mother and an overseer of the family's training estate. She introduces Jason to the mirage chamber while Rufus begins correcting Humphrey's hesitation under pressure.
Emir (Supporting)
First appears in chapter 49
An associate whose delayed arrival affects Rufus and his companions. While Emir follows a lead in the Godspear Islands, Rufus redirects the recovered Way of the Reaper skill book to Jason.
Gabriel Remore (Supporting)
First appears in chapter 49
Rufus Remore's father. He receives reports about Rufus and Jason and agrees to present Rufus's proposed Remore-Geller training station to their family.
Cole Silva (Supporting)
First appears in chapter 50
The target of Clarissa Ventress's campaign involving Sophie. He reacts with growing frustration as Clarissa places Sophie in increasingly dangerous pit fights while keeping her beyond his reach.
Sophie Wexler (Supporting)
Also known as Sophie, Nightingale
First appears in chapter 50
The full name of the pit fighter known as Nightingale. She defeats the Queen of Thorns in the Fortress despite suffering multiple whip wounds.
Thalia Mercer (Supporting)
First appears in chapter 53
A silver-rank social figure and mother of Cassandra Mercer. She introduces herself to Jason at a Greenstone gathering and signals her family's interest in Rufus.
Cassandra Mercer (Supporting)
First appears in chapter 53
Thalia Mercer's capable adventurer daughter, currently away on a Delta contract when Jason first hears about her.
Vincent Trenslow (Supporting)
First appears in chapter 55
The strict Adventure Society instructor overseeing Jason and Humphrey's field assessment. He records candidate conduct and expects sound judgment as well as combat ability.
Thadwick Mercer (Supporting)
First appears in chapter 55
A hostile assessment candidate who nearly attacks Jason after being provoked. Other candidates fear that his family could retaliate for public insults.
Jory (Supporting)
First appears in chapter 61
An alchemist and clinic owner whose affordable work serves Old City residents. Jason invests three gold spirit coins so Jory can expand the clinic, its equipment, and its alchemy operation.
Elspeth Arella (Supporting)
First appears in chapter 65
The silver-rank director of Greenstone's Adventure Society branch. She recognizes Jason's successful contract work, orders him to rest, and promises assignments suited to further advancement.
Rick Geller (Supporting)
First appears in chapter 66
An iron-rank Geller trainee who leads a five-person team in Danielle Geller's Mirage Arena lesson.
Onslow (Supporting)
First appears in chapter 68
Clive Standish's rune tortoise familiar, accompanying him when he and Jason travel into the Delta for a contract.
Phoebe Geller (Supporting)
First appears in chapter 78
An experienced two-star Geller adventurer appointed to lead the outward escort of a spirit-coin shipment from Geller Seven.
Beth Cavendish (Supporting)
First appears in chapter 84
An elf adventurer at iron rank. When she first meets Jason, her family connection is to a spellcaster from his earlier coin escort.
Jory Tillman (Supporting)
Also known as Jory
First appears in chapter 95
The full name of Jory, the Old City clinic owner whose expansion Jason funds.
Dean Tuckle (Minor)
First appears in chapter 95
A reluctant adventurer whose furgax summon was used to frighten a lumber-mill owner. Jason offers him protection and a route into legitimate contract work in exchange for cooperation.
Neil Davone (Supporting)
First appears in chapter 95
A dissident member of the Healer temple who refuses to join its action against Jory's clinic. Expelled for his refusal, he warns Jory that the temple leadership is coming.
The Healer (Supporting)
First appears in chapter 96
The deity who appears at Jory Tillman's clinic, strips corrupt clergy of their divine gifts, and accepts the penitents led by Neil. The Healer sanctifies the clinic and restores the people of Old City.
Dominion (Supporting)
First appears in chapter 96
A deity who offers expelled clergy new power in exchange for absolute submission. He takes those who accept through his gate and shows particular interest in Jason and Gary.
Amir Bahadir (Supporting)
First appears in chapter 102
A gold-rank adventurer who arrives at Greenstone's private dock aboard a huge cloud vessel. He transforms it into a floating palace and introduces his silver-rank chief of staff, Constance.
Constance (Supporting)
First appears in chapter 102
A silver-rank administrator who serves as Amir Bahadir's chief of staff. Amir regards her as essential to his organization.
Adris Dorgan (Supporting)
First appears in chapter 104
A figure among Greenstone's Big Three whose associates are linked to attackers sent to delay Sophie's pursuers. His precise interest in the thief case is not yet established.
More about this book
- Full details for He Who Fights with Monsters: A LitRPG Adventure
- He Who Fights with Monsters: A LitRPG Adventure recap
- More books in He Who Fights with Monsters
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