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King of Duels characters

By pirateaba

Every entry below is hidden until you open it, and each names the chapter the character first appears in.

Erin Solstice (Protagonist)

Appears from the start

The Earth-born owner of the Wandering Inn. Her magical door, Garden of Sanctuary, and inn provide shelter to a household drawn from peoples who are often enemies elsewhere.

Mrsha (Supporting)

Appears from the start

A young Gnoll in Erin's care. She is protected by the inn's household and shares a close companionship with Bird and Numbtongue.

Numbtongue (Supporting)

Appears from the start

A Redfang Hobgoblin bard who lives at the Wandering Inn as part of its mixed household.

Bird (Supporting)

Also known as Bird of the Wandering Inn

Appears from the start

A Free Antinium archer and member of the inn's household. He is one of Mrsha's closest and most protective companions.

Klbkch (Supporting)

Also known as the Slayer

Appears from the start

A senior member of Liscor's Watch and one of the ancient Centenium.

Lyonette (Supporting)

Appears from the start

A senior member of Erin's household who secretly belongs to Calanfer's royal family. She helps run the inn and guards her identity from people who might treat a princess as a political asset.

Palt (Supporting)

Appears from the start

A Pallas-linked illusionist and negotiated ally of Erin Solstice. His connection to the inn does not make Erin an ally of his wider faction.

Selys (Supporting)

Appears from the start

A Liscor investor and the niece of General Shivertail.

Bearclaw (Antagonist)

Appears from the start

A Gnoll criminal operating around Liscor.

Flos (Supporting)

Also known as King of Destruction

Appears from the start

The ruler known as the King of Destruction, returned to conquest beyond Izril.

Orthenon (Supporting)

Appears from the start

Flos's steward and principal cavalry commander.

Ryoka (Supporting)

Appears from the start

An Earth-born runner who remains away from the Wandering Inn by choice.

Toren (Supporting)

Appears from the start

Erin's former sentient undead worker, now absent from the inn. The circumstances of his departure leave Erin with unresolved guilt.

Teriarch (Supporting)

Also known as Tyrant of Flames

Appears from the start

An ancient dragon hidden in the High Passes.

Grimalkin (Supporting)

Also known as Sinew Magus

First appears in chapter 2

A physical mage from Pallas who investigates Erin's unexplained knowledge and strategic ability. He takes a methodical interest in adapting her ideas to training.

Bad Arrow (Minor)

First appears in chapter 4

A Redfang survivor whose missing Garden statue gives Numbtongue reason to believe he may still be alive.

Niers Astoragon (Supporting)

First appears in chapter 7

Erin's still-anonymous correspondent in ongoing games of chess and Go played through magical boards.

Pallas alchemist (Supporting)

First appears in chapter 8

An elite Pallas alchemist and named adventurer who exchanges valuable potions and expertise for Erin's chocolate. The alchemist recognizes Octavia's work as commercially important and worthy of credit.

Octavia (Supporting)

First appears in chapter 8

A Pallas alchemist carrying a minute, irreplaceable haste-potion sample. Her new research partner also recognizes her inventive talent.

Anand (Supporting)

First appears in chapter 10

An individual Antinium tactician who fears Klbkch's judgment. Despite that fear, he intervenes when Hive soldiers threaten Mrsha and helps secure her release.

Yellow Splatters (Supporting)

First appears in chapter 10

An individual Antinium soldier who supports Bird's challenge to Hive authority. He recognizes the courage required for Antinium to assert identities of their own.

Ralk (Supporting)

First appears in chapter 11

A Liscor Watch guardsman and Klbkch's longtime partner. He brings Erin word that two senior guards have vanished while investigating Bearclaw.

Goblin Home chieftain (Supporting)

Also known as bearer of Garen Redfang's key

First appears in chapter 14

The leader of a fortified goblin refuge in the High Passes. She carries Garen Redfang's key and experiences inherited memory-dreams whose knowledge is bound to grief for dead goblins.

Bad Arrow (Supporting)

First appears in chapter 14

Goblin Home's long-range archer and overwatch defender. He works closely with Snapjaw as the refuge prepares for threats in the High Passes.

Raelt (Supporting)

First appears in chapter 16

A king who enters Belchan's capital before Flos can take it. He intends to protect its civilians while surrendering the prime minister responsible for the atrocity that prompted the invasion.

Pawn (Supporting)

First appears in chapter 18

An individual Antinium priest who joins others seeking an education about intimacy, identity, and relationships beyond the Hive's customary experience.

Belgrade (Supporting)

First appears in chapter 18

An individual Antinium soldier who treats gender as distinct from Antinium biology. Concern over the short lives expected for his people drives his search for knowledge about intimacy.

Az'kerash (Antagonist)

First appears in chapter 18

A hidden necromancer who lives among powerful thinking undead servants.

Toren's skeletal presence (Supporting)

First appears in chapter 21

A distinct being connected to Toren who speaks within him. She warns that both of them are in danger, but her nature and origin remain unclear.

Revy (Supporting)

First appears in chapter 23

Griffin Hunt's stitch-person summoner. She can repair her body and call creatures or ancestral figures through the life-strings embedded within her.

Typhineus (Supporting)

First appears in chapter 23

Griffin Hunt's elderly plague mage. He accompanies the reduced team to Inversil as its members seek former companions and an appraisal of recovered treasure.

Stitch Witch (Antagonist)

Also known as Spider, Weaver of Tyrandria, Thread Stealer

First appears in chapter 25

An ancient named-rank witch whose thread magic controls stitched matter and can unravel spells. Her regenerative power and command of constructed bodies make her a threat beyond ordinary adventuring teams.

Magnolia Reinhart (Supporting)

Appears from the start

A major northern noble whose authority extends across the region's political struggles.

Snapjaw (Supporting)

First appears in chapter 14

Goblin Home's close fighter and Bad Arrow's partner. She supports him after their losses and retains a place at the High Passes refuge.

Griffin Hunt scout leader (Supporting)

First appears in chapter 23

The invisible-bow scout who leads Griffin Hunt's reduced three-person team. He pursues the attackers who ambushed a pendant courier.

Griffin Hunt shield fighter (Supporting)

First appears in chapter 24

A former Griffin Hunt shield fighter who uses a hatchet and buckler. She will return to the team only if her young son stays with her except during short, safer assignments.

Small Queen (Supporting)

First appears in chapter 28

One of the original Antinium from the Grand Hive. She arrives at the Wandering Inn for an unresolved audience with Erin.

Salis (Supporting)

First appears in chapter 29

The named-rank alchemist previously known only by profession. Salis is a turnscale whose transformation potions support different presentations, and refuses to deny that identity for a public role in Pallas.

Elderly northern matriarch (Supporting)

First appears in chapter 30

The physically failing head of a northern founding family. She retains control of her house's money and succession, chooses an artisan lord as her heir, and prepares to retire.

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