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Limitless Lands, Book III: Retribution characters

By Dean Henegar

Every entry below is hidden until you open it, and each names the chapter the character first appears in.

Cleo (Supporting)

Appears from the start

The Limitless Lands AI oversees Raytak's MedPod treatment, supporting his cognition while shielding him from memories that could endanger his recovery.

Trey (Supporting)

Appears from the start

Raytak's son and a director of the MedPod company. He supervises his father's treatment while keeping their family connection from Raytak inside the game.

Tai (Supporting)

Appears from the start

A fellow MedPod patient and Raytak's trusted scout leader in Limitless Lands. He can work beside Raytak in the game without placing Raytak's protected memories at risk.

Delling (Supporting)

Appears from the start

The mayor responsible for developing Hayden's Knoll. He supports the settlement's growth and works with Raytak to strengthen its position in Limitless Lands.

Brooks (Supporting)

Appears from the start

An experienced Imperium noncommissioned officer who serves as Raytak's field adviser and helps direct garrison operations and troop assignments.

Crunchy (Supporting)

Appears from the start

Yendis's unicorn-beetle animal companion, accompanying her during field expeditions and dangerous investigations.

the Forerunner clan leader (Supporting)

Appears from the start

Leader of a clan allied with Hayden's Knoll. Raytak can call on the clan under an established pact when the settlement faces a major threat.

Brandon (Antagonist)

Appears from the start

A rival player ruler and one of Delling's scholarship competitors. After an unsuccessful attack on Haven, he retains executioners, a necromancer ally, and a funded scheme against Raytak.

the necromancer (Antagonist)

Appears from the start

Brandon's surviving ally, an undead specialist who accepts paid work and reports that the operation against Raytak is already under way.

the parasite master (Antagonist)

First appears in chapter 2

An ancient parasite able to invade and consume a host's mind. Freed from a sealed mountain ruin, it takes control of a gnoll leader while hiding the change from the surrounding tribe.

Raytak (Protagonist)

First appears in chapter 3

An Imperium commander and MedPod patient who is convicted with planted evidence and stripped of his Legion. Reduced to a level-zero Disgraced Commander, he accepts imprisonment to pursue exoneration through the Retribution path.

Lieutenant Burnside (Supporting)

First appears in chapter 3

The replacement officer whose platoon assumes responsibility for Hayden's Knoll after Raytak's Legion is dissolved.

the field inspector (Antagonist)

First appears in chapter 3

A corrupt Imperium official who uses planted documents and summary powers to convict Raytak, dissolve his Legion, and install a replacement garrison.

the former sergeant (Supporting)

First appears in chapter 4

A disgraced Imperium soldier imprisoned with Raytak. His hatred of officers makes him Raytak's most immediate threat among the transported prisoners.

the gladiatorial-school owner (Antagonist)

First appears in chapter 4

A promoter who buys prisoner contracts and coerces the captives into gladiatorial combat, treating Raytak and the other soldiers as expendable arena assets.

Asif (Antagonist)

First appears in chapter 4

An arena official who validates the prisoners' supposed consent to fight and supports the coercive arrangement imposed by their contract holder.

Yendis (Supporting)

First appears in chapter 7

A druid who joins the time-sensitive effort to uncover who engineered Raytak's false conviction. She brings field skills, an animal companion, and a commitment to freeing him.

Jacoby (Supporting)

First appears in chapter 7

A member of the party investigating Raytak's conviction. He joins the search for evidence behind the false treason charge.

Phineas (Supporting)

First appears in chapter 7

A Hayden's Knoll merchant and informant who directs Yendis toward a suspected lead connected with the people behind Raytak's conviction.

Eyeball (Minor)

First appears in chapter 7

A goblin apprenticed to Phineas by Chief Bugtug. His dishonest sales earn him the Shady Merchant class.

Lauren (Supporting)

First appears in chapter 8

Raytak's granddaughter and the real-world player behind Yendis. She visits him in his MedPod and recruits additional help for the effort to free him in Limitless Lands.

Nolan (Supporting)

First appears in chapter 8

Lauren's ally and a level-eight barbarian player recruited for the mission to help Raytak. Limitless Lands has given him opportunities for friendship and social engagement.

Saunders (Minor)

First appears in chapter 9

A slaver leader transporting captured gnolls. Parasites infiltrate his caravan and absorb the slavers into their growing hive.

Jameson (Minor)

First appears in chapter 9

A slaver who leads a raid on a nearby farm before becoming infected by the parasite hive.

Dr. Nassif (Minor)

First appears in chapter 13

A project coordinator and addiction researcher who asks Trey to examine whether MedPod treatment and a supportive virtual environment could assist patients through withdrawal.

Gloria (Supporting)

First appears in chapter 13

A company representative who leads a public marketing announcement for merchandise based on Limitless Lands characters and scenes.

the dwarf pathfinder leader (Supporting)

First appears in chapter 14

A regional dwarf investigator whose people may provide an official inquiry into Raytak's conviction. He supports the search for evidence and understands the dangers around the dwarven routes.

the sphinx

First appears in chapter 15

A ward-bound legendary creature encountered by Yendis’s party in a darkened sealed chamber. It detects lies and makes consequential riddles the price of escape.

the retired Imperium soldier (Supporting)

First appears in chapter 20

A veteran merchant who agrees to outfit Raytak's growing prisoner force after deciding that Raytak genuinely values the soldiers under his command.

the infiltrator (Supporting)

First appears in chapter 20

A soldier in Raytak's prisoner unit who detects three spies watching the camp.

Butterknife Buford (Supporting)

First appears in chapter 21

The infiltrator who exposed the spies around Raytak's camp. A divine boon makes his improvised butter knives unusually effective weapons.

the former prison guard (Supporting)

First appears in chapter 26

A prison guard who comes to believe Raytak is honorable. He quietly provides intelligence about the capital tournament and conceals magical fire javelins for Raytak's force.

the stone giant (Antagonist)

First appears in chapter 26

A favored Grand Melee contender whose exceptional size and strength make him one of the tournament's most dangerous threats.

Lieutenant Gamble (Supporting)

First appears in chapter 30

A defensive-garrison officer who helps Raytak resume command at Hayden's Knoll.

Judith (Supporting)

First appears in chapter 31

Tai's wife, waiting with their extended family when he emerges from MedPod treatment. She welcomes him back as he begins the physical work of recovery.

Natalie (Supporting)

First appears in chapter 32

Trey's mother and Raytak's wife. Medically stabilized in a MedPod, she lives in a private lakeside virtual environment where family members can visit her.

the dwarf war leader (Supporting)

First appears in chapter 33

Commander of the depleted dwarf force allied with Raytak against the Holdfast infestation. He brings survivors and knowledge of the parasite threat to the joint campaign.

the parasite daughter (Antagonist)

First appears in chapter 34

An intelligent parasite that rejects the Holdfast master's rule. It secretly leaves with several dozen drones to establish an independent hive beyond the master's control.

the imp patron (Antagonist)

First appears in chapter 37

An unnamed infernal patron who enforces a soul contract, destroys the necromancer and undead minions, and compels Brandon into unknown service through a portal.

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