Raze characters
By Dakota Krout
Every entry below is hidden until you open it, and each names the chapter the character first appears in.
Joe (Protagonist)
Also known as Sergeant Nelson, Joey
Appears from the start
A prominent Wanderers leader whose healing, ritual work, and service during the recent war make him central to the guild's survival and growth.
King Henry (Supporting)
Appears from the start
The ruler Joe restored to life during the war. He publicly rewards Joe for saving him and advances Joe along the path toward nobility.
Queen (Supporting)
Appears from the start
The monarch who questions how Joe managed to restore King Henry to life.
Robert (Minor)
Also known as Grand Zoo ringleader
Appears from the start
An operator within the Grand Zoo who unexpectedly improves Joe's standing with the organization. His reason for doing so is not yet clear.
Aten (Supporting)
First appears in chapter 2
The Wanderers commander overseeing postwar reconstruction. He orders inquiries into abuses of authority while coordinating fortification and cooperation across the damaged settlement.
Joe's deity (Supporting)
First appears in chapter 2
Joe's divine patron, placed under review after the extraordinary effort used to resurrect King Henry. The patron's immense energy debt becomes Joe's responsibility.
Mike (Supporting)
First appears in chapter 3
The Wanderers vice-guild leader and a retired lieutenant colonel. He approaches Joe with the immediate practical problem of housing people who can no longer leave the world.
Jaxon (Supporting)
First appears in chapter 5
A Wanderers combatant returning from the Wolfman front with paired living weapons in place of ordinary hands. He travels with Jess and reunites with Joe's group.
Jess (Supporting)
First appears in chapter 5
Jaxon's traveling companion, seeking work in strategy and logistics. She joins the party's next expedition as a prospective collaborator who has not yet been fully tested.
Alexis (Supporting)
First appears in chapter 5
A Wanderers combatant who returns from the Wolfman front after helping prevent violence against Wolfman civilians.
Bard (Supporting)
First appears in chapter 5
A musician and combatant with the Wanderers who returns alongside Alexis and Poppy after their work on the Wolfman front.
Poppy (Supporting)
First appears in chapter 5
A Wanderers duelist who returns from the Wolfman front with Bard and Alexis, rejoining Joe's active party.
Masked jester assassin (Antagonist)
First appears in chapter 17
A masked agent of an organization that controls trade in rare creatures. He attempts to execute Joe over an earlier sale, then demands the capture of a coffee elemental instead.
Farming-guild captain (Minor)
First appears in chapter 18
The leader of a newly formed farming guild whose poisoned caravan Joe rescues. She agrees to try Joe's faith and introduce it to her guild.
Wolfman elder (Supporting)
First appears in chapter 24
The elderly shaman who leads a concealed Wolfman refuge and is an established ally of Jaxon. She offers access to the refuge's growth houses if Joe's party clears a nearby temple.
Cult hierophant (Antagonist)
First appears in chapter 27
The leader of the human cult occupying a forest cathedral. The building's compulsive influence and magical amplification strengthen his command over its followers.
Tara (Supporting)
First appears in chapter 28
An enchanter in training who works with Joe while he develops a core-powered mana battery.
Former warrior-mage (Minor)
First appears in chapter 30
A former warrior-mage with programming knowledge who helps Joe reason through the structure of a difficult ritual.
Kirby (Minor)
First appears in chapter 31
One of Joe's first Ritualist coven members, introduced as a would-be villain whose abilities have the unintended effect of helping people.
Hannah (Minor)
First appears in chapter 31
One of the initial members of Joe's Ritualist coven, joining the group's work on rechargeable mana storage.
Robert (Minor)
Also known as Robert the ranger
First appears in chapter 31
A ranger in Joe's first Ritualist coven. His damaged necromancer class allows him to summon a single skeleton.
Thief coven member (Minor)
First appears in chapter 31
A thief who joins Joe's first Ritualist coven while seeking a future change to an alchemist class.
Game Over (Antagonist)
First appears in chapter 34
A fragment of the Burning Mind released from the captured cathedral's altar. Its attacks can cause permanent, data-destroying death.
Finn (Supporting)
First appears in chapter 43
The Wanderers head herbalist and a druid entrusted with operating the newly completed greenhouse and establishing its first crops.
Prince (Minor)
First appears in chapter 44
A royal healer whom Joe previously saved. He warns that the Wanderers' copied wall exposes the guild to a treason charge and imminent seizure by the Royal Guard.
Queen Marie (Supporting)
First appears in chapter 45
The queen who orders Joe to investigate the Grand Zoo in exchange for resolving the accusation surrounding the Wanderers' copied defensive wall.
Jake (Minor)
First appears in chapter 46
An alchemical supplier who provides Joe with rare, hazardous ritual reagents while facing pressure on his own supply network.
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