Renegades characters
Every entry below is hidden until you open it, and each names the chapter the character first appears in.
Bishop (Protagonist)
Appears from the start
Commander of the Flying Dutchman, returning toward Earth while struggling with the possibility that his earlier changes to the wormhole network have drawn a Maxolhx investigation toward humanity.
Joe Bishop (Protagonist)
Also known as Bishop
First appears in chapter 4
The Flying Dutchman's commander, previously identified as Bishop. Kept under armed observation after returning to Earth, he secretly leaves his monitored home as a coordinated attempt to seize the ship begins.
Skippy (Supporting)
Appears from the start
The Elder AI aboard the Flying Dutchman. He reports the approaching Maxolhx investigation, decrypts alien communications, and works to keep the unreliable ship systems operational.
Chotek (Supporting)
Appears from the start
A civilian diplomat who works with Bishop and supports continued secrecy about Earth, Skippy, and the Flying Dutchman despite the new Maxolhx threat.
Simms (Supporting)
First appears in chapter 2
A Flying Dutchman logistics officer who manages much of the cover story surrounding the crew's return. She helps contain public attention while Earth authorities scrutinize the mission.
Jennifer Simms (Supporting)
Also known as Simms
First appears in chapter 3
The logistics officer previously identified as Simms. Promoted to lieutenant colonel, she prepares the Flying Dutchman's supplies and hydroponics for a long mission but plans to remain on Earth and start a family.
Margaret Adams (Supporting)
Also known as Adams
First appears in chapter 2
A newly promoted gunnery sergeant and trusted ally of Bishop. She argues that the Maxolhx would have investigated eventually and urges him to concentrate on protecting Earth instead of assigning blame.
Jeremy Smythe (Supporting)
Also known as Smythe
First appears in chapter 3
A special-operations leader and the only former team commander prepared to join another Flying Dutchman mission. He rejects proposals to use the ship to seek an accommodation with alien powers.
Lauren Poole (Supporting)
Also known as Captain Poole
First appears in chapter 4
A returning pirate assigned to verify supplies during the Flying Dutchman's refit. Armed and armored, she confronts the Delta Force team advancing through the ship during the attempted seizure.
Samantha Reed (Supporting)
Also known as Captain Reed, Sammy, Fireball
First appears in chapter 4
A returning Flying Dutchman dropship pilot temporarily supervising refit work. She becomes suspicious of a supposed resupply craft shortly before the duty crew detains her.
Major Jones (Antagonist)
Also known as Jones
First appears in chapter 4
The on-duty CIC officer coordinating the authorized attempt to seize the Flying Dutchman. Jones admits the assault team and orders an attack on Skippy's apparent escape pod.
Rodriguez (Minor)
First appears in chapter 4
Leader of the seven-person Delta Force team sent aboard the Flying Dutchman in powered armor. He carries out the seizure operation while privately doubting both its justification and its chance of success.
Katie Frey (Supporting)
Also known as Frey
First appears in chapter 5
A Canadian Joint Task Force 2 lieutenant training with the SAS. She stops Nunnally from detaining Smythe, hears why the Flying Dutchman is needed, and chooses to join the mission.
Justin Grudzien (Supporting)
Also known as Grudzien
First appears in chapter 5
A Polish GROM staff sergeant serving with Smythe's training group. After speaking with his wife about the risks, he elects to accompany the volunteers to the Flying Dutchman.
Jason Nunnally (Supporting)
Also known as Nunnally
First appears in chapter 5
An SAS operator initially ordered to detain Smythe for the RAF. Once Smythe explains the threat facing Earth, Nunnally abandons that task and joins the prospective mission.
Jim Porter (Minor)
Also known as Porter
First appears in chapter 5
A former pirate and Navy pilot recalled while on a fishing trip. He accepts the invitation immediately and helps bring another volunteer pilot into the small force assembling for the mission.
Nagatha Christie (Supporting)
Also known as Nagatha
First appears in chapter 6
A restored AI derived from a Skippy submind. She begins integrating with the Flying Dutchman as its primary control system while the prospective crew decides whether to defy Earthside command.
Frank Muller (Minor)
Also known as Muller
First appears in chapter 9
An American civilian engineer among the Flying Dutchman's new technical personnel. While working around the hydroponics gardens, he and Simms show a mutual personal interest.
Ranger captain (Minor)
First appears in chapter 14
An officer leading a small assault unit inside the Bosphuraq moon base. Her force includes two raiders and a Thuranin Combot and engages the remaining automated defenders.
Ground-operations leader (Supporting)
First appears in chapter 21
The ground-operations leader selected to accompany Bishop, Justin Grudzien, and Samantha Reed on the covert insertion beneath the Maxolhx pixie factory.
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