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Requirements characters

By SunriseCV

Every entry below is hidden until you open it, and each names the chapter the character first appears in.

Derek (Protagonist)

Appears from the start

A mythical void adventurer who protects his Savannah household. He combines overwhelming combat power with portal travel and takes responsibility for the people who have gathered around him.

Alana (Supporting)

Appears from the start

Cydaria's champion, a powerful fighter, and one of Derek's strongest allies.

Silvi (Supporting)

Appears from the start

Derek's bonded void companion, a formidable fighter, and an enthusiastic cook who is treated as part of his family.

Avery (Supporting)

Appears from the start

An elite Crown fighter, Alana's ally, and Lyra's bonded partner.

Edgar (Supporting)

Appears from the start

A prince of Cydaria and a powerful lightning fighter allied with Derek and Alana.

Lyra (Supporting)

Appears from the start

Avery's bonded psionic amphitheer. She is an intelligent dragonkin whose tactical judgment complements Avery's direct approach to combat.

Malorie (Supporting)

Appears from the start

The manager of the Void Emporium and Derek's Savannah household. She oversees the business, its staff, and the practical needs of the people based there.

Natalie (Supporting)

Appears from the start

Savannah's leader and security organizer, responsible for guiding the rapidly growing city through political and commercial change.

Brandy (Supporting)

Appears from the start

A gifted craftsperson at the Void Emporium whose inventive approach joins smithing with related disciplines. Roman teaches her without suppressing her independent methods.

Stella (Supporting)

First appears in chapter 8

A young fighter in Alana's circle who also shows considerable aptitude for management.

the Walking Forge (Supporting)

Appears from the start

A weaponsmith allied with Derek and the maker who helped construct secure containment for dragonkin.

Rocky (Minor)

Appears from the start

The Walking Forge's worm-like dragonkin companion, associated with the construction of the dragonkin kennel.

Jacks (Supporting)

Appears from the start

A returning guard and trainer connected to Derek's household. He is seeking the people responsible for the kidnapping and murder of his family.

the Indarian duke (Supporting)

Appears from the start

An Indarian royal and established political ally who directs his kingdom's information network.

Rudy (Supporting)

Appears from the start

The operator of Derek's contract shop. His expanding business is nearing a major class upgrade, and he hopes to gain the rare ability to create soul contracts.

Bones (Supporting)

Appears from the start

A former assassin now serving as a butler in Derek's household. He worries that his old guild could target both him and Ogre outside Savannah.

Ogre (Supporting)

Appears from the start

Bones's former associate and another potential target of the Assassin's Guild outside Savannah.

Thomas (Supporting)

Appears from the start

Derek's ward, currently away from the Savannah household while studying at the capital academy. Derek has promised Thomas's grandparents that he will protect him.

Jax (Supporting)

First appears in chapter 2

A Void Emporium guard who has exchanged binding commoner vows with his pregnant wind-using partner. They plan to establish a home in Savannah while remaining close to the shop.

Jensen (Supporting)

First appears in chapter 2

A healer who joined Jax's dungeon party alongside Stella and other young adventurers before the war interrupted their plans.

Roman (Supporting)

First appears in chapter 5

A senior alchemist and Brandy's mentor. Derek brings him rare monster materials in hopes of developing permanent-stat potions and other valuable products.

Freia (Supporting)

First appears in chapter 5

Roman's assistant and apprentice, an eager alchemical researcher who is keen to test potions.

Claire (Supporting)

First appears in chapter 5

A young, classless fighter training in the capital. She favors water-assisted brawling and is deliberately building skills and affinity before committing to a class.

Walter (Supporting)

First appears in chapter 10

An experienced combat trainer who supervises Claire and her companions as they develop their abilities.

Lindsay (Supporting)

First appears in chapter 9

The dedicated beast tamer at the secured dragonkin kennel. A member of House Barnes, she has not yet formed a bond and is interested in finding a compatible companion.

Cain (Supporting)

First appears in chapter 16

The uncle of an exceptionally durable academy student on Thomas's team.

Klaus (Supporting)

First appears in chapter 20

The ancient founder and leader of the Adventurers Guild. He can disperse and reconstruct his molecular body, an extraordinary defensive ability that has preserved him for thousands of years at a lasting personal cost.

Zachary (Supporting)

Also known as Zach

First appears in chapter 22

A young yellow-lightning fighter training with Claire and his brother Lucas. Their coordinated attacks pair his lightning with Claire's water.

Lucas (Supporting)

Also known as Luke

First appears in chapter 22

Zachary's brother, a young tank who uses metal magic to extend his shield. He sees protecting Zachary as his central place in their developing team.

Marrick (Supporting)

First appears in chapter 26

An ancient Indarian former elder and immensely powerful sand wielder. Rather than wait quietly for death, he arrives in Savannah while preparing for a final open-ended journey.

Jeffrey (Supporting)

First appears in chapter 3

A contractor Derek plans to bring along when assessing housing prices for members of his household.

Dawn Siren (Supporting)

Also known as Alana

First appears in chapter 38

The feared identity behind Alana's transformation and controlling voice. Mastering the last skill of this form has let her speak without involuntary influence, but it has also completed the conditions that will force her to leave for another system.

Asher (Supporting)

First appears in chapter 49

An ancient, intelligent void beast drawn by Derek's Void Call. He speaks, uses Void Steps without a system, and seeks enough self-developed mastery to ascend.

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