Skip to content

Rexus: Side Quest characters

By Dakota Krout

Every entry below is hidden until you open it, and each names the chapter the character first appears in.

Jaxon (Protagonist)

Appears from the start

A level 6 Wanderers monk and chiropractor who applies anatomical knowledge and treatment techniques in combat. After dying during the human-Wolfman war, he studies while awaiting his delayed return, then goes back into the game to learn what became of his companions.

Joe (Supporting)

Appears from the start

Jaxon's Wanderers team leader and a capable ritualist whose magical work and standing in the war make him an important ally.

Bard (Supporting)

Appears from the start

An axe-wielding member of Jaxon's party who fights beside him during the human-Wolfman war. Bard is present on the battlefield when Jaxon uses his treatment-based techniques against the Wolfman forces.

Aten (Supporting)

First appears in chapter 2

A Wanderers commander and one of the highest-ranked contributors to the human victory. Aten receives a noble reward and leads guild forces in a renewed advance into Wolfman territory after the main battle.

Backattack (Minor)

First appears in chapter 2

A named top contributor to the human victory who receives one of the battle's noble rewards alongside prominent Wanderers officers. At this point, Backattack's broader affiliations and intentions have not yet been established.

Wolfman elder (Supporting)

First appears in chapter 6

An elder among Wolfman refugees who asks Jaxon to accompany the group and teaches him their customs and physical language. She gives him temporary protection for travel in Wolfman territory and directs him toward a remote, one-attempt specialization trial.

Wolfman shaman (Supporting)

Also known as Wolfman elder

First appears in chapter 8

The powerful shaman of the Wolfman settlement, revealed to be the elder who taught Jaxon Wolfman customs and directed him toward the specialization trial.

Jess (Supporting)

First appears in chapter 8

A stealth-focused follower secretly tracking Jaxon while completing a final test for an exclusive player-killer guild. Jess carries a Graverobber's Kris and initially plans to kill and loot him after he leads her toward possible treasure.

Wolfman leader (Minor)

First appears in chapter 8

The leader of a Wolfman settlement on Jaxon's route to the temple. Jaxon corrects his posture, allowing him to stand taller and project new authority, and the settlement begins to regard him as having the presence of a chief.

Former-guild rogue leader (Antagonist)

First appears in chapter 16

A leather-clad rogue who leads the group pursuing Jess into the trial region. He tracks her to the testing zone, kills a captured Wolfman guide, and continues toward the temple with his group still searching for her.

Lefty (Supporting)

First appears in chapter 21

One of two sentient living weapons created when Jaxon gains the Bonecruncher specialization. Lefty takes the form of a predatory head in place of one hand and begins in a feral state, so Jaxon must learn to control and train it.

Terror (Supporting)

First appears in chapter 21

One of the paired living weapons granted by Jaxon's Bonecruncher specialization. Terror replaces one of his hands with a sentient predatory head and is initially feral, powerful, and difficult for its new owner to direct safely.

Roderick (Minor)

First appears in chapter 24

A Wolfman contact at an outpost reached by Jaxon and Jess. Roderick confirms that the person who took Jess's dagger has departed for the war front, accepts the pair's hunting turn-ins, and helps convert their work into useful rewards.

Rexus

First appears in chapter 31

Joe's accepted collective name for Jaxon's paired living weapons, Lefty and Terror.

More about this book

Community-written - CC BY-SA 3.0. Improve this character guide