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Tears of Liscor characters

By pirateaba

Every entry below is hidden until you open it, and each names the chapter the character first appears in.

Erin (Protagonist)

Appears from the start

The innkeeper of the Wandering Inn, where people from hostile groups can meet under her protection. After helping rescue captives from Liscor's dungeon, she gives the survivors a quiet place to recover.

Mrsha (Supporting)

Appears from the start

A young Gnoll newly returned from captivity in Liscor's dungeon. Mrsha is frightened by food and familiar surroundings, keeps a wand close for reassurance, and slowly begins to understand that she is free while Erin and Lyonette care for her.

Lyonette (Supporting)

Appears from the start

Mrsha's guardian and a manager at Erin's inn. Lyonette is intensely protective after the young Gnoll returns from captivity, patiently helping her face ordinary food and familiar surroundings while recognizing that recovery will take time.

Ceria (Supporting)

Appears from the start

A half-elf adventurer and leader of the Horns of Hammerad, recently rescued from the dungeon and reunited with her team. Ceria is still carrying the effects of captivity and believes Calruz was mentally altered, though she does not excuse what he did.

Yvlon (Supporting)

Appears from the start

A fighter in the reunited Horns of Hammerad. Yvlon welcomes Ceria back after the dungeon rescue and joins her companions in considering their recovered rewards, Calruz's condition, and what the team should do next.

Pisces (Supporting)

Appears from the start

A necromancer in the reunited Horns of Hammerad. Pisces welcomes Ceria back after her rescue and joins the team's discussion of the dungeon expedition and its aftermath.

Ksmvr (Supporting)

Appears from the start

An Antinium member of the reunited Horns of Hammerad. Ksmvr is present when Ceria returns from captivity and the team considers its recovered rewards and future.

Calruz (Antagonist)

Appears from the start

The captured Minotaur who led the furred hunters in Liscor's dungeon and once captained Ceria's adventuring team. Ceria believes his mind was impaired during the captives' ordeal, but regards that only as context, not forgiveness.

Ilvriss (Supporting)

Also known as Wall Lord Ilvriss

Appears from the start

An influential Drake Wall Lord involved in the aftermath of Liscor's dungeon expedition. Ilvriss publicly credits the allied forces for the city's victory.

Pebblesnatch (Minor)

First appears in chapter 2

A young Cave Goblin among those Erin shelters after the dungeon uprising. Pebblesnatch arrives with the injured Goblin group and joins the broader gathering that turns a tense encounter outside Selim into a shared day of baseball.

Rags (Protagonist)

Also known as Flooded Waters chieftain

First appears in chapter 3

The young chieftain of the hunted Flooded Waters tribe. Rags keeps her exhausted people moving under cavalry pressure, trusts selected officers to support her command, and begins questioning the cycle of retaliation between Humans and Goblins.

Red Scar (Supporting)

First appears in chapter 3

An injured scout who directs mounted fighters for the Flooded Waters tribe. Red Scar supports Rags and helps their weary people continue the march south.

Poison Bite (Minor)

First appears in chapter 22

A Flooded Waters fighter who survives the battle for Liscor and gathers with the remnants under Rags.

Goblin spellcaster (Supporting)

First appears in chapter 3

An advanced magic-user in Rags's tribe whose personal name is uncertain. The Goblin spellcaster hunts with lightning and helps the Flooded Waters survive while human cavalry drives the exhausted tribe south.

Garen Redfang (Antagonist)

First appears in chapter 4

The former chieftain of the Redfang warriors who now follow Rags. Garen challenges their transfer of loyalty and holds a key connected to an old Goblin legacy, placing him at the center of a dispute with Rags, Tremborag, and an approaching Goblin Lord.

Tremborag (Antagonist)

First appears in chapter 4

Great Chieftain of the mountain-settlement tribe and a hostile rival of Rags. Tremborag considers the Flooded Waters traitors for leaving his settlement and competes with Garen Redfang and the Goblin Lord for influence over the migrating Goblin host.

Olesm (Supporting)

First appears in chapter 5

Liscor's strategist and the author of its account of the dungeon battle. Olesm reports that Goblins helped rescue the captives, warns that the dungeon remains a Gold-rank threat, and gains formal recognition from Liscor's army for his conduct.

Goblin Lord

First appears in chapter 4

A Goblin necromancer commanding Goblin soldiers and undead while a human army drives his forces south. The Goblin Lord says that he serves a master but is not enslaved.

Rhys (Antagonist)

Also known as the Goblin Lord

First appears in chapter 6

A Goblin Lord and necromancer whose army marches under human pressure. Rhys once shared a close bond with Garen Redfang, but their paths divided after Rhys entered a necromancer's service and began using undead forces.

Captive Drake officer (Minor)

First appears in chapter 6

A captive Drake officer travelling with forces commanded by Rhys. He keeps her alive for her knowledge, with restraints placed on her wings.

Quietstab (Minor)

First appears in chapter 6

A trusted lieutenant serving Rags in the Flooded Waters tribe. Quietstab helps maintain the tribe's command structure during its uneasy alignment with other Goblin factions, until Tremborag secretly kills him and conceals the body.

Bird (Supporting)

First appears in chapter 7

An individual Antinium worker who guards Erin's inn and hunts birds with a bow. Bird is only about two years old, treasures the signs of friendship he receives, and explains that individuality can place unnamed workers in danger from their own Hive.

Head Scratcher (Supporting)

First appears in chapter 2

One of five Redfang Hobgoblins leading and tending the Cave Goblins freed from the dungeon. Head Scratcher is wounded after the uprising but remains active in their care.

Numbtongue (Supporting)

First appears in chapter 2

One of five Redfang Hobgoblins leading and tending the Cave Goblins freed from the dungeon. Numbtongue joins the injured group that Erin treats and invites to the meadow.

Rabbit Eater (Supporting)

First appears in chapter 2

One of five Redfang Hobgoblins leading and tending the Cave Goblins freed from the dungeon. Rabbit Eater joins the injured group that Erin treats and invites to the meadow.

Bad Arrow (Supporting)

First appears in chapter 2

One of five Redfang Hobgoblins leading and tending the Cave Goblins freed from the dungeon. Bad Arrow joins the injured group that Erin treats and invites to the meadow.

Shorthilt (Supporting)

First appears in chapter 2

One of five Redfang Hobgoblins leading and tending the Cave Goblins freed from the dungeon. Shorthilt joins the injured group that Erin treats and invites to the meadow.

Wesle (Minor)

First appears in chapter 2

A Selim performer who prevents panic when Erin arrives with Goblin guests by presenting them as her employees. Wesle's Method Acting allows him to reproduce rehearsed roles and skills within limits.

Bavusa (Minor)

First appears in chapter 7

The deputy leader of the Gold-rank Wings of Palace adventuring team. While awaiting talks over recovered artifacts, Bavusa meets Bird and comes to see the young Antinium as an individual.

Jelaqua (Supporting)

First appears in chapter 7

A member of the Halfseekers involved in negotiations over artifacts recovered from Liscor's dungeon. Jelaqua seeks armor while the Wings of Palace pursue a light-spell shortsword.

Older Goblin Lord (Antagonist)

First appears in chapter 9

A veteran Goblin Lord who enters the Cave Goblins' refuge disguised as a frail elder. He challenges the five Redfang Hobgoblins, defeats them with ease, and catastrophically wounds Bird after Bird nearly strikes him with an arrow.

Klbkch (Supporting)

First appears in chapter 9

A senior Liscor guardsman who recognizes that ordinary treatment cannot save Bird. Klbkch takes the catastrophically injured Antinium to the Queen for help.

Zevara (Supporting)

First appears in chapter 12

Liscor's Watch Captain, responsible for city security as siege approaches. Zevara manages the recovery of Erin's stolen magical door, restricts unsafe travel through it, and weighs the danger posed by the Goblin force gathering outside the walls.

Krshia (Supporting)

First appears in chapter 12

A Gnoll civic leader and Royal Shopkeeper who helps organize Liscor's Gnolls. Krshia privately tests Mrsha's unusual access to a guarded spell book and prepares to protect both the child and the book as the city faces siege.

Pyrite (Supporting)

First appears in chapter 13

Rags's effective second-in-command after her tribe absorbs many of Tremborag's former followers. Pyrite combines mining knowledge with trained combat perception, proves his value in battle against eater goats, and openly supports Rags's authority.

Tyrion Veltross (Antagonist)

First appears in chapter 13

The human commander whose campaign drives the Goblin armies toward Liscor. Tyrion Veltross intends to use trebuchets and the Goblin advance to breach the city before destroying the surviving Goblins.

Pawn (Supporting)

First appears in chapter 17

Leader of the Painted Antinium and an emerging religious practice among individual workers. Pawn brings soldiers and a light-producing censer to Erin's inn, where the Antinium meet Goblin refugees through signs, speech, music, and dance.

Gary (Minor)

First appears in chapter 18

The Free Queen's only individual cook, timid and isolated within the Hive despite his considerable skill. Gary receives leave to visit Erin's inn, wins a cooking contest among the Goblin refugees, and begins working with Erin as a fellow expert.

Laken Godart (Supporting)

Also known as Emperor of the Unseen Empire

First appears in chapter 19

A blind human ruler travelling with the army driving the Goblins toward Liscor. Laken Godart's imperial awareness depends on nearby marker-totems, and he comes to regard his own part in enabling the approaching war as morally wrong.

Ralk (Minor)

First appears in chapter 19

A former decorated military sergeant and the father of Liscor's wing commander. Ralk faces the approaching siege as a city defender and receives his daughter's will, while admitting that experience alone cannot solve the crisis.

Embrya (Supporting)

First appears in chapter 19

Ralk's daughter and a wing commander preparing to defend Liscor from the approaching siege. Embrya gives her father her will before the battle.

Magnolia Reinhart (Supporting)

First appears in chapter 19

A powerful Human political figure seeking to prevent the approaching war. Magnolia Reinhart concludes that diplomacy will not stop the human campaign against Liscor and begins an undisclosed intervention despite the political cost.

Yellow Splatters (Minor)

First appears in chapter 21

A distinct sergeant among the Painted Antinium soldiers preparing to deploy in Liscor's defense.

Az'kerash (Antagonist)

First appears in chapter 11

The necromancer directing Rhys through a magical control link. Az'kerash orders the Goblin Lord to attack Liscor, promises undead support raised from the battle's casualties, and treats both the Goblin army and the human assault as parts of his plan.

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