The Legend of Randidly Ghosthound 4: A LitRPG Adventure characters
Every entry below is hidden until you open it, and each names the chapter the character first appears in.
Randidly Ghosthound (Protagonist)
Appears from the start
A classless survivor left beside a stream after an ambush shatters his skills and strips away much of his equipment. Though alive, he cannot safely depend on the abilities that once made him formidable.
Simon Bliss (Supporting)
Appears from the start
A fourteen-year-old survivor whose early strengths favor magic. Thrown into danger when Earth changes, he responds with improvised courage.
Shal (Supporting)
Appears from the start
Randidly's Spear Phantom mentor from earlier in the series. His training and the path connected to his fighting tradition continue to shape Randidly's development.
Mrs. Hamilton (Supporting)
Appears from the start
A returning settlement strategist who balances long-term planning with a determination to keep any one leader's authority in check.
Annie (Supporting)
Appears from the start
A returning Earth-side ally who is personally connected to Randidly through one of his blessings.
Sam (Supporting)
Appears from the start
A returning ally and Dawnsmith.
Arbor (Supporting)
Appears from the start
A tree linked to Randidly through an unusual living connection established earlier in the series.
Wild Rider (Supporting)
First appears in chapter 3
One of Zone 32's two opposed champions. She offers Soul Bond to those who pledge to her and is regarded as comparatively fair by nearby villages.
Skeleton Knight (Antagonist)
First appears in chapter 3
The champion opposed to the Wild Rider, commanding skeletons, zombies, and crypt spiders from the Badlands. His pledges are offered Ancient Stamina.
David (Supporting)
First appears in chapter 4
The name used by the critically injured stranger Simon nurses back to consciousness. He carries exceptional potions and can condense Simon's strongest healing liquid, suggesting resources and knowledge far beyond the local norm.
Lyra (Supporting)
First appears in chapter 4
A missing friend whose face is being used by the being that attacked Randidly. Her actual condition and location are unknown when Randidly begins recovering.
Creature using Lyra's identity (Antagonist)
First appears in chapter 4
A hostile being that appears in Lyra's form and has attacked Randidly. Its nature, location, and capabilities remain unclear as he begins recovering.
Bear-riding Wild Rider pledge (Supporting)
First appears in chapter 5
A Wild Rider pledge bonded to Chrysanthemum, an intelligent giant black bear. She meets Simon and David on the road and escorts them toward Star Crossing.
Vandal (Minor)
First appears in chapter 9
A young guard brought forward to oppose David during the skeleton assault on Star Crossing.
Drake (Supporting)
First appears in chapter 11
The human leader of a Skeleton Knight-aligned escort. His assessment of David's speed and strength quickly tells him that the stranger is far beyond an ordinary local fighter.
Copernicus (Antagonist)
Also known as Skeleton mage
First appears in chapter 11
A skeletal mage who retains personhood while serving among the Skeleton Knight's forces. He attacks David with dark magic and layered curses during the fight around the reanimator.
Lucretia
First appears in chapter 12
A sealed presence inside Randidly's soul skill. He recognizes her but is not yet prepared to risk direct contact with her.
Sydney (Antagonist)
First appears in chapter 13
The calculating leader of a large eastern village allied with the Skeleton Knight. After hearing of David's strength, she orders a renewed mission to seize him and Simon.
Bone-worm companion (Supporting)
First appears in chapter 19
A being already present within Randidly's Aether that bears the destructive backlash ravaging him. Randidly must seek its help to survive.
Gemma (Supporting)
First appears in chapter 24
A twelve-year-old participant in the Wild Rider's animal ceremony. Her sensitivity to animals and her fear-based predictive ability make her unusually alert to danger within the crowded enclosure.
Rose Calloway (Supporting)
First appears in chapter 40
The administrator controlling entry to a fortified northern refuge. She can identify other people's skills and evaluates newcomers with close attention to the danger they may pose.
Brute (Supporting)
First appears in chapter 40
Rose Calloway's mute, highly capable bodyguard at the fortified refuge.
Dauntless (Supporting)
Also known as Ace
First appears in chapter 43
The public identity of Ace, Randidly's oldest friend and the refuge's leading champion. His power and authority have made the settlement a place governed through demanding tests of strength.
Sidney
First appears in chapter 51
A former companion of Ace whose dispute with him over Roy's endangered settlement leaves their relationship badly damaged.
Alana (Supporting)
First appears in chapter 68
One of the four people connected to Randidly by his blessings. After returning to his settlement, he turns toward her as he assesses the allies available for the approaching crisis.
Weaver matriarch (Supporting)
First appears in chapter 68
The local leader of the Weavers that emerged near Arbor. She explains that her spiders crossed from Randidly's soul world, lost contact with their greater matriarch, and cannot return.
Regina (Supporting)
First appears in chapter 71
A practical source of support who advises Annie about her unsettled emotions after childbirth.
Delilah (Minor)
First appears in chapter 71
Annie's newborn daughter. A weaker branch of Randidly's blessing connection reaches her through her mother.
Raina (Supporting)
First appears in chapter 77
A performer whose emotions visibly affect her aura. Randidly seeks her candid assessment of the settlement, treating her perspective as a useful measure of its civic health.
Stan (Supporting)
First appears in chapter 81
Raina's manager, an emotionally sensitive man who is romantically attached to her. Randidly's presence is unusually difficult for him to read.
Helen (Supporting)
First appears in chapter 109
A distant connection whose persistent refusal to surrender reaches Randidly while he is defining the purpose of his new class.
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