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The Witch of Webs characters

By pirateaba

Every entry below is hidden until you open it, and each names the chapter the character first appears in.

Laken Godart (Supporting)

Also known as Laken

Appears from the start

The blind Emperor of Riverfarm, absent from his domain while escorting Goblin prisoners after the recent battle. He leaves the growing settlement in the care of Durene, Rie, Prost, and Wiscaria.

Durene (Protagonist)

Appears from the start

Laken's half-troll fiancee and a paladin whose toughness helps her survive a grave infected wound. She awakens after fifty-one lost days to find Riverfarm transformed and Laken still away.

Frostwing (Minor)

First appears in chapter 2

Durene's animal companion, left at her cottage during her illness. After Durene resumes its care, Frostwing helps drive off Mavika's attacking crows.

Bismarck (Minor)

First appears in chapter 2

A difficult animal companion left at Durene's cottage during her illness. Durene resumes responsibility for Bismarck after returning home.

Wiscaria (Protagonist)

Appears from the start

Riverfarm's resident witch and former general. Burdened by the deaths caused after she followed a false order, she resigns her command but remains in the settlement to help its people.

Rie (Supporting)

Also known as Lady Rie

Appears from the start

A lady helping administer Riverfarm during Laken Godart's absence. She coordinates the enlarged settlement's work and shows concern for Durene during her recovery.

Prost (Supporting)

First appears in chapter 3

Riverfarm's steward, working with Rie to manage the enlarged settlement while Laken is away. He helps maintain order as shortages and disputes among refugees place new demands on local government.

Ryoka (Protagonist)

Also known as Ryoka Griffin, Windrunner

First appears in chapter 3

A runner who accepts Laken Godart’s urgent request to carry healing and stamina potions to Riverfarm.

Mavika (Supporting)

First appears in chapter 3

A powerful witch associated with a large flock of trained crows. She pressures Wiscaria to join a coven and carries warning that witches are gathering amid mounting persecution.

Alevica (Supporting)

First appears in chapter 3

A witch and city runner known for speed, dangerous magic, and unreliable service. She travels by flying broom and is entrusted with a hazardous insured delivery.

Numbtongue (Protagonist)

First appears in chapter 3

A Goblin survivor living at the Wandering Inn while Liscor bars his kind from entry. Isolated after the battle, he finds common ground with the Painted Soldiers and helps rescue one of them.

Yellow Splatters (Supporting)

Also known as Painted Sergeant

First appears in chapter 3

A Painted Antinium leader whom Numbtongue recognizes as a fellow survivor of the recent battle. Restored in a stronger body by the Rite of Anastasis, he can speak and once again lead his Soldiers.

Pyrite (Supporting)

First appears in chapter 3

A dead Redfang whose identity can briefly act through Numbtongue's new Soul Bard ability. His appearance shows that the Goblin's music can preserve more than memories of those who died.

Falling Snow (Minor)

First appears in chapter 3

A Painted Soldier whom Numbtongue and the other Soldiers pull from a mud pit before he drowns.

Beatica (Supporting)

First appears in chapter 4

A former Lankrel councilwoman who organizes refugees seeking political authority in Riverfarm. Her forceful advocacy challenges Rie's refusal to change the settlement's leadership before Laken returns.

Elmmet (Minor)

Also known as Councilman Elmmet, Councilman Elmet

First appears in chapter 5

A former Lankrel councilman accused of theft as tensions rise between refugees and Riverfarm's original residents. His supporters dispute whether a truth-stone proceeding can establish his guilt.

Hedag (Supporting)

Also known as the Executioner

First appears in chapter 5

An itinerant executioner witch whose Skill can expose a criminal's past acts. She intervenes in Elmmet's public case and applies her own severe tradition of justice.

Califor (Supporting)

First appears in chapter 5

Nanette's practical guardian, traveling with her young apprentice to the gathering of witches at Riverfarm.

Nanette (Supporting)

First appears in chapter 5

Califor's young apprentice, traveling to Riverfarm for the gathering of witches. Her guardian trains her to remain composed, conceal what she can do, and carefully observe danger before acting.

Eloise (Supporting)

First appears in chapter 5

A traveling seller of tea and herbs who joins the witches seeking sanctuary at Riverfarm.

Belavierr (Supporting)

First appears in chapter 5

A Great Witch of Terandria and Wiscaria's estranged mother. She arrives at Riverfarm seeking sanctuary with the new coven, but Wiscaria permits only limited hospitality and refuses a personal reconciliation.

Stitch Witch (Supporting)

Also known as Belavierr, Witch of Webs, the Spider

First appears in chapter 10

The wanted witch whose identity is connected to Belavierr when Fierre investigates the charges against her.

Rehanna (Supporting)

First appears in chapter 3

A Riverfarm resident who blames Wiscaria for her husband's death. She rejects the witch's attempt at peace and becomes a focus of the settlement's anger and distrust toward the arriving coven.

Fierre (Supporting)

First appears in chapter 10

Ryoka's vampire friend and an information broker. After discovering the extensive charges against Belavierr, she sends an urgent warning toward Riverfarm despite the danger surrounding the wanted witch.

Calirn (Supporting)

First appears in chapter 10

Knight Commander of the Order of Seasons. He treats the report of Belavierr's location as an exceptional threat and mobilizes a specialist response only after seeking independent confirmation.

Mrsha (Supporting)

Appears from the start

A young Gnoll living under Erin and Lyonette's protection at the Wandering Inn.

Lyonette (Supporting)

Appears from the start

A manager of the Wandering Inn and one of Mrsha's guardians, sharing responsibility for the child with Erin.

Calruz (Supporting)

Appears from the start

An imprisoned former Antinium commander held in Liscor while the city determines his responsibility for past atrocities.

Zevara (Supporting)

Appears from the start

Liscor's Watch Captain, known for placing law and civic order above personal or political demands.

Erin (Supporting)

Also known as Erin Solstice

Appears from the start

The innkeeper of the Wandering Inn, where people of many species meet. She shares responsibility for protecting Mrsha.

Krshia (Supporting)

Appears from the start

A Gnoll council candidate seeking greater representation and growth for Liscor.

Grimalkin (Supporting)

First appears in chapter 10

A Pallas mage and demanding combat assessor whom Erin brings together with the Horns of Hammerad. He tests their teamwork and identifies practical weaknesses they must correct.

Ceria Springwalker (Supporting)

Also known as Ceria, Saria

Appears from the start

The ice-mage captain of the Horns of Hammerad, leading the adventuring team toward Gold rank.

Ksmvr (Supporting)

Appears from the start

An Antinium skirmisher and returning member of the Horns of Hammerad.

Octavia (Supporting)

First appears in chapter 10

A Liscor alchemist whose shop is threatened by unidentified extortionists. She accepts Numbtongue's protection and begins exchanging potion instruction for his help.

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