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The Empress of Beasts characters

By pirateaba

Every entry below is hidden until you open it, and each names the chapter the character first appears in.

Erin Solstice (Protagonist)

Also known as Erin

Appears from the start

The Earth-born innkeeper of the Wandering Inn. She has made a home near Liscor and protects the varied people who gather there.

Mrsha (Supporting)

Appears from the start

A young Gnoll who lives under the protection of Erin, Lyonette, and the inn's wider household.

Zevara (Supporting)

Appears from the start

Liscor's Watch Captain, responsible for the imprisoned Minotaur.

Calruz (Supporting)

Appears from the start

An imprisoned Minotaur commander held under Zevara's lawful authority in Liscor.

Pisces (Supporting)

Also known as The Horns' necromancer

Appears from the start

An inventive necromancer and member of the Horns.

Ceria Springwalker (Supporting)

Also known as Ceria

Appears from the start

The half-elf leader and ice mage of the Horns, an adventuring team based around Liscor.

Yvlon (Supporting)

Appears from the start

An adventurer and member of the Horns.

Ksmvr (Supporting)

Appears from the start

The Antinium adventurer in the Horns.

Numbtongue (Supporting)

Appears from the start

A Goblin survivor who lives at the Wandering Inn under Erin's protection.

Lyonette (Supporting)

Appears from the start

A manager of the Wandering Inn and one of Mrsha's guardians.

Toren (Supporting)

Also known as Masked female warrior

Appears from the start

A damaged, sentient skeleton confined to Liscor's mana-rich dungeon. Toren also moves through a masked female form and, burdened by abandoning Erin, has begun choosing to protect living beings.

Gemhammer (Supporting)

Appears from the start

A former-miner adventuring team led by Erlea. Its members recover valuable materials by dismantling inactive traps in Liscor's dungeon.

Vuleil Dre (Supporting)

Appears from the start

Anith's silver-rank adventuring team. They guard Gemhammer's salvage work and regard the dungeon's masked warrior as a benefactor.

Bavusa (Supporting)

First appears in chapter 2

The gold-rank Wings of Pallass are commanded by Bavusa. She questions the identity of a masked dungeon combatant, but relents when she understands the figure's behavior around a destroyed zombie as mourning.

Black skeleton (Supporting)

First appears in chapter 2

An intelligent black skeleton created as one of a necromancer's Chosen. After a failed attack on Zel Shivertail, she waits for new orders and fears her creator has abandoned her.

Olesm (Supporting)

First appears in chapter 2

Liscor's strategist and the administrative guide for its newly seated council, helping the inexperienced body turn its proposed reforms into policy.

Regrika (Supporting)

First appears in chapter 2

An armorer chosen for Liscor's new Gnoll council. Her trade plan would send ore from Esselm to Pallass in return for metal goods and instruction for local smiths.

Selys (Supporting)

First appears in chapter 2

A Liscor resident entrusted with the Heartflame armor.

Relc (Supporting)

First appears in chapter 2

An officer of Liscor's Watch.

Ilvriss (Supporting)

First appears in chapter 3

The Wall Lord of Salazsar. He gave Erin a family ring protected by an enchantment that makes it easy to overlook, and he secretly shelters a surviving Pallasian captain.

Pallasian captain (Supporting)

First appears in chapter 3

A military survivor and the niece of a dead Pallasian general. Ilvriss conceals her identity, presents her as his bodyguard, and entrusts her with organizing a covert force.

Hidden necromancer (Antagonist)

Also known as Former human archmage

First appears in chapter 4

An undead former human archmage ruling a concealed castle west of the Bloodfields. He commands an army, specialized Chosen, and distant puppets, and has begun teaching Pisces through an undead rat.

Empress of Beasts (Protagonist)

First appears in chapter 5

The ruler of a beast-taming empire under coalition invasion. She directs war elephants and other animal-supported defenders while the enemy closes around her capital.

Unnamed frontline reporter (Supporting)

First appears in chapter 5

An unnamed correspondent whose unusually detailed accounts from the war front place the reporter at risk. A magic academy sends a team to find and recover the correspondent.

Flos (Supporting)

Also known as King of Destruction

First appears in chapter 5

A distant monarch whose peace proclamation limits his response to the war against the Empress. With her capital surrounded, she asks him to decide her empire's fate.

Magus-crafter (Supporting)

First appears in chapter 6

The elected leader of a golem-state in the coalition. He remains at the front despite expecting a devastating final assault and prepares his command for the possibility of his death.

Empress's general (Supporting)

First appears in chapter 7

Commander of the defeated empire's remaining field army. During the surrender, the general leads soldiers and civilians north toward the Kaleel Steppes.

Quarass of Germina (Supporting)

Also known as The Quarass

First appears in chapter 7

Germina's child ruler, carrying the memories and knowledge of earlier Quarasses despite the limited magic and strength of her present body. She allies with Flos to protect her country.

Trey (Supporting)

First appears in chapter 7

An Earth-born envoy traveling on Flos's behalf. He explains his world's technology to the Quarass and accompanies her into negotiations with Kelt.

Kelt's undead king (Supporting)

First appears in chapter 8

Kelt's ancient ruler and guardian. He withdraws his army while talks proceed, but demands lasting safeguards before aiding a conqueror whose reign he considers temporary.

Niers Astoragon (Supporting)

Also known as Titan

First appears in chapter 9

A smallfolk strategist, professor, and second-in-command of a great mercenary company. He uses live deceptions to test his advanced students and expects them to challenge authority as well as master logistics.

Head of Niers's company (Supporting)

First appears in chapter 9

A stealth specialist who leads Niers's mercenary company. She can pass unnoticed at close range and selectively remove memories.

Lizardfolk strategist student (Supporting)

First appears in chapter 9

One of Niers's unconventional students, strong at tactical surprise but still developing the authority and appetite for risk needed for larger commands.

Human lord student (Supporting)

First appears in chapter 9

A strategist student with a gift for logistics and a direct approach to command. Family duty competes with his private wish to pursue a great discovery.

Wistram team leader (Antagonist)

First appears in chapter 10

The leader of five Wistram mages and a former associate of Pisces and Ceria. She forcibly detains Pisces and the Horns without first consulting Liscor's Watch.

Wistram team mage (Minor)

First appears in chapter 10

One of the five Wistram mages who participates in the team's unsanctioned seizure of Pisces and the Horns.

Pisces Jilnet (Supporting)

Also known as Pisces

First appears in chapter 13

Pisces's full identity, revealed when he admits his common-born Terandrian upbringing and accepts responsibility for the fatal Wistram tomb theft. He refuses surrender, and the Horns reaffirm their loyalty to him.

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